Problem:
- New players come
- If they come from Steam, they aren't used to our harsh version of learning by trial, error and death. And this is the main point in negative Steam reviews, besides dying from aggressive players (which should stay)
- However, there are could be many potential players, who just need a smoother introduction
The feature of a safe first experience was already introduced in Salem, and I think it could be adapted to Haven realities:
- Salem has an isolated solo tutorial "island", wilderness spawn or safe town spawn
- Town spawn would change the core of the world, so only personal tutorial island is possible
- It could be narrated as a spot where your soul takes birth before getting into the material world
Points it could cover:
- Basically, the quests that we are given at the start
- But they could be given in an order that makes sure the player learns things one by one: Movement, game UI, learning recipes by finding new items, eating and drinking, building, and finally being cautious and discreet
- To avoid player farming there, the resources at such location should be limited
- You could also show a scripted end of the tutorial where your guide is killed in the end of the tutorial and pushes you to the material realm, to set the right mood...