Katanas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Katanas

Postby mlg_no-Scoper » Mon Nov 04, 2024 5:05 am

I imagine this has probably been suggested, but seeing as it hasn't been added yet, I'll suggest it again.
Image
Now some of you might not believe this, but I'm not a weeb. I do however really like the movie Kill Bill, and also think it would be a genuinely good addition to the game. Likely made out of steel, but maybe could require some rarer materials to make it an even more lategame weapon. I imagine it would give a large agility bonus or bonus to attack speed, but would have reduced weight. Would probably be double handed and could maybe have some unique attack you could do or some move to slice incoming arrows. Just some ideas.
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Re: Katanas

Postby Karede » Mon Nov 04, 2024 5:55 am

ok weeb
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Re: Katanas

Postby linkfanpc » Mon Nov 04, 2024 6:24 am

Most people will agree more weapon variety is always great, we just dont know if we can trust our great and wonderful dwarves to balance them properly. PvP combat is on a fine line between not great and bad already.

Even if they don't end up woefully over/underpowered on release i wouldnt be shocked if they have some gamebreaking tech that lets people guaranteed kill you because of some strange oversight in the cool new weapons design.
Total misplay.
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Re: Katanas

Postby Ukhata » Mon Nov 04, 2024 3:32 pm

Karede wrote:ok weeb
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Re: Katanas

Postby boshaw » Mon Nov 04, 2024 3:45 pm

Ukhata wrote:
Karede wrote:ok weeb
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Re: Katanas

Postby The_Lich_King » Mon Nov 04, 2024 11:14 pm

Doesn't fit the setting for me..... thats really my only issue.
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Re: Katanas

Postby Renn_Sanor » Mon Nov 11, 2024 7:18 am

-1
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Re: Katanas

Postby KitsuneG » Mon Nov 11, 2024 7:24 am

-1. There is bunch of weapons that will fit the game more. Cleavers, Morgenshterns, Hammers, even Scimitars are fit. But Katana? no
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Re: Katanas

Postby rhzk » Mon Nov 11, 2024 8:18 am

pls don't
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Re: Katanas

Postby Bashnagdul » Mon Nov 11, 2024 8:55 am

-1
you weeb
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