TLDR:
Gating invasive skills behind expensive LP is not enough especially early world. Not 1 day in and raiders have all but sieging unlocked, with no counter play.
Veterns may redicule but I suggest it as returning hermit.
I am not asking for pvp to be gimped or removed but to make all play styles valid early world.
I know that a pali must be rushed for people of my playstyle but unlike pvpers, my payoff is gated behind an IRL timer. Simply no matter how fast or good I am, I must wait for leather before I could properly settle with a pali.
Veterans and large groups know that rushing pvp skills will not only give immediate benefit but will also secure them the resources they need for settling from other players as nonpvpers have no way to counter play. Resorting for the community to use out right exploits such as the cave claim which is now a feature aperantly.
To me, it seems the simplest solution is to gate buying some skills behind certain achievements. So that all play styles are in equal footing at start of each world.