Taming is problematic - problem, scenario, suggestion

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Taming is problematic - problem, scenario, suggestion

Postby 524u » Tue Nov 05, 2024 10:07 am

Problem:
Current taming mechanic is retarted, is unpredictable
I lost 10% tame because I went sleep, really? The taming starts at 15%
You need to use some bots to inform you about aggro to tame animal or you have to open this game for whole day to see if animal is in aggro state

Scenario:
I logged out at midnight - the animal that I'm taming wasn't "aggressive" (in battle pose, tameable or whatever)
I logged in at 9:30am BEFORE WORK to check an animal and it was at "5% tame", after almost 10h I lost 10% tame when I was SLEEPING
If I forgot to check an animal at morning before work I would have lost this animal

Suggestion:
According to wiki (which may be not accurate):
"After a random period of time (between 12-46 hours, needs more testing) the animal will enter into a combat stance. This means it is ready to be progressed."
"If the animal remains in this state for over 5 hours it will decrease taming progress. If taming progress drops below zero animal despawn."

Maybe change:
- animal will enter into battle stance after 22-24h?
- animal remains in this state for 24-32h (some people only logs in only once per day before going sleep and they have no chance to tame an animal so that's why I suggest 24-32h)
Last edited by 524u on Tue Nov 05, 2024 10:20 am, edited 1 time in total.
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Re: Taming is problematic - problem, scenario, suggestion

Postby noindyfikator » Tue Nov 05, 2024 10:11 am

U play haven or have real life, pick one
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Re: Taming is problematic - problem, scenario, suggestion

Postby overtyped » Tue Nov 05, 2024 10:43 am

noindyfikator wrote:U play haven or have real life, pick one

These are the facts.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Taming is problematic - problem, scenario, suggestion

Postby Renn_Sanor » Tue Nov 05, 2024 10:48 am

I'd keep the time until combat stance, but I would add preventing aurochs from group aggroing if they are tied to a post.
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Re: Taming is problematic - problem, scenario, suggestion

Postby 524u » Tue Nov 05, 2024 1:22 pm

noindyfikator wrote:U play haven or have real life, pick one

I can have both, but the taming design is stupid, the hours need to change
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Re: Taming is problematic - problem, scenario, suggestion

Postby waga » Tue Nov 05, 2024 1:30 pm

What I read is you sleep 9h30 and I have questions.
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Re: Taming is problematic - problem, scenario, suggestion

Postby 524u » Tue Nov 05, 2024 2:10 pm

waga wrote:What I read is you sleep 9h30 and I have questions.

I can even sleep 12h, the problem is that, according to wiki - you have 5h to tame animal before losing progression
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Re: Taming is problematic - problem, scenario, suggestion

Postby LeeroyJenkns » Tue Nov 05, 2024 2:15 pm

I also find it hilarious how it says it disappears. Like, not goes wild again and stays there just straight up vanishes
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Re: Taming is problematic - problem, scenario, suggestion

Postby pagsiu » Tue Nov 05, 2024 2:44 pm

Sleep issue
Hearthlands resident since World 2.
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Re: Taming is problematic - problem, scenario, suggestion

Postby 524u » Tue Nov 05, 2024 4:03 pm

pagsiu wrote:Sleep issue

Let's say I sleep 6h, doesn't really matter, the taming progression already started, do I really have to check this game every 5h to know if animal is in battle possition?
it's ridiculous
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