Only Steal from a corpse.
Pros: smoothen the setback curve for players after a gank.
Cons: ganker's erection after a successful instance of being a jerk for no reason - only at half mast.
Discuss.
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The discussion so far:
AGAINST:
- Being ultra-hardcore is the tradition of HnH, any steps away from it are perceived as negative by core PvP-oriented players
Counterpoint: the hardcoreness is not affected in any meaningful way except for the throwaway 1-day old ganker characters being able to add insult to injuries, while invested and dedicated raiders retain the ability to kill and loot.
FOR (additional suggestions)
- Limit the avaliability of containers: you can take KO'd character's inventory, but not his gear. The curios containers (where the claim thingamabob sometimes is) - up for debate.
- Allow stealing from a KO'd character with Rage.