Avu wrote:full on pvp bullshit that ALWAYS creates the most despicable playerbases one can get and people simply value their time and nerves too much to even bother
Avu wrote:Devs made their bed now they can sleep in the straw instead of goose feathers
pagsiu wrote:Ah, another "PvP is le bad" thread. I think there are other factors that contributed to this "failure", for example the lack of a proper tutorial, scarce and obscure in-game descriptions of various mechanics, outdated wiki, forums being purely shitpost etc. I saw more people complaining about the lack of info than crying over their naked ass being ganked. Most of my neighbors quit because they don't have any idea how to progress further. I'd suggest to abstain from calling it a failure until we get some player retention graphs in a few months. The drop-off rate during first weeks always has been chaotic.
pagsiu wrote:the lack of a proper tutorial, scarce and obscure in-game descriptions of various mechanics, outdated wiki
Avu wrote:Hear me out. In terms of server crashes and the like it was fine, pretty good actually even though I was expecting massive lag and crashes and the need to open up a new server very soon. And that is the failure part. The game has failed to attract the massive influx of players one usually expects with a steam launch. You could argue "But you're back" and yes but nothing has really changed and it wasn't my first choice coming back and I wanted to be here for the lulz of failure of a massive influx of players that would see all that is dysfunctional with the game and then leave but we're not even getting that. Now for the reasons of this failure I think it's because despite steam this game been around for a long time and people that were interested at any point either tried it and ended up quitting or realized it's not for them. But the biggest culprit as ever it's the full on pvp bullshit that ALWAYS creates the most despicable playerbases one can get and people simply value their time and nerves too much to even bother. To be honest even a PVE server might be too late at this point. It is what it is. Devs made their bed now they can sleep in the straw instead of goose feathers so to speak.
Ganhart wrote:Every good player was a sprucecap shitter at some point but they overcome the challenges and learned. It's hard for me to see why the experience for new players should be any different.
TheServant wrote:radars, directions, and what else
Hasta wrote:It does not have to be different - unless the game is looking to grow and expand it's playerbase. Steam release signified, that "expanding the playerbase" is preferable. But the game mechanics did not comply with that.
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