Fix the Hunting Problem.

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Fix the Hunting Problem.

Postby The_Lich_King » Thu Nov 07, 2024 5:03 pm

So there is alot of discourse right now over PVP and one of the prominent tropes is that the game is too easy. Despite being a non-PVPer solo Hermit, i actually agree with this point.

But I don't think we should rely solely on PVP for the gritty survival and most of my deaths back in W7 and W8 were not from players but were instead from animals. In those days if a Bear aggro'd on you, then you were truly fucked. Let's bring back danger in Hunting.

Make it so that if an animal cannot path to you it automatically becomes invulnerable and unkillable. Make it so that a fight must be started with a path available to the animal in order for damage to be possible. Likewise if the animal loses the ability to path to the hearthling it will become invulnerable again until the hearthling is pathable again for 3 seconds.

Bows: obviously this will hurt the already weak bows since you will be forced to fight in melee, so to not kill bow hunting, make it so a animal with an arrow in it will be significantly slowed when running away (not when attacking) so that if bow hunters make a animal flee they can chase and kill it but if they misjudge their damage they get K.O.ed or worse for it (this would add an element of skill expression to bow hunting too) Also buff bow damage if this system gets put in place.

Alternative to the invulnerable solution is just make the animals run away. My only issue is if there path gets interrupted while chasing they might just runaway which would be annoying while melee hunting.
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Re: Fix the Hunting Problem.

Postby Kaios » Thu Nov 07, 2024 5:18 pm

Don't mean to hijack your thread but I would just like to add that leading around a pack of wolves to kill almost everything they run into or until they themselves die doesn't quite seem like it was the intent of some animals being aggressive towards each other.
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Re: Fix the Hunting Problem.

Postby The_Lich_King » Thu Nov 07, 2024 5:24 pm

Kaios wrote:Don't mean to hijack your thread but I would just like to add that leading around a pack of wolves to kill almost everything they run into or until they themselves die doesn't quite seem like it was the intent of some animals being aggressive towards each other.


Truth. Stop making hunting so cheesey and make it risky and gritty.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: Fix the Hunting Problem.

Postby yym331 » Thu Nov 07, 2024 5:28 pm

If the animals' attack range is increased from 120% to 200%, it could help resolve the issue to some extent.
Additionally, certain animal types could be designed to knock players off their boats. However, it’s unclear if this would actually improve the game.
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Re: Fix the Hunting Problem.

Postby Ganhart » Thu Nov 07, 2024 5:29 pm

I like the idea of eliminating cheese from hunting, but it would require a lot of effort and re-balancing.
For example in the system you are suggesting I can hardly see how a pack of 3 orcas are killable unless you have 10 other people to back you up (and even in that scenario I'm not sure if they are doable)
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Re: Fix the Hunting Problem.

Postby Luno » Thu Nov 07, 2024 5:36 pm

The_Lich_King wrote:
Make it so that if an animal cannot path to you it automatically becomes invulnerable and unkillable. Make it so that a fight must be started with a path available to the animal in order for damage to be possible. Likewise if the animal loses the ability to path to the hearthling it will become invulnerable again until the hearthling is pathable again for 3 seconds.


I'd like to say that i hate this a lot. WoW does this and it sucks.

On a different note, i think it would go a long way if when animals cannot immediatly attack, they should use restoration move instead.
It's very weird that you can cheese a bear from a rowboat with a spear using red even tho the bear can close red.
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Re: Fix the Hunting Problem.

Postby The_Lich_King » Thu Nov 07, 2024 6:28 pm

Luno wrote:
The_Lich_King wrote:
Make it so that if an animal cannot path to you it automatically becomes invulnerable and unkillable. Make it so that a fight must be started with a path available to the animal in order for damage to be possible. Likewise if the animal loses the ability to path to the hearthling it will become invulnerable again until the hearthling is pathable again for 3 seconds.


I'd like to say that i hate this a lot. WoW does this and it sucks.

On a different note, i think it would go a long way if when animals cannot immediatly attack, they should use restoration move instead.
It's very weird that you can cheese a bear from a rowboat with a spear using red even tho the bear can close red.


Its annoying in WoW but works really well to stop people from cheesing.

I do like the idea of animals using restoration moves when not in melee but it has no impact on bow users who will still be killing board and bears with 30 MM while suffering no risk to themselves. I want to make hunting more dangerous.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: Fix the Hunting Problem.

Postby The_Lich_King » Thu Nov 07, 2024 6:33 pm

Ganhart wrote:I like the idea of eliminating cheese from hunting, but it would require a lot of effort and re-balancing.
For example in the system you are suggesting I can hardly see how a pack of 3 orcas are killable unless you have 10 other people to back you up (and even in that scenario I'm not sure if they are doable)


I fully agree that it would require huge balance changes and my current solution is to largely reduce the strength of pack animals while increasing the strength of solo animals to make hunting packs slightly less intimidating to do without cheese. That being said I am okay with some animals only being killavle by groups. (I say this as a solo player.)

We could also add animals which stray from the herd, which is what would be traditionally hunted when hunting packs.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Fix the Hunting Problem.

Postby TheServant » Thu Nov 07, 2024 6:49 pm

cheesing is good game design, u think IRL ppl didnt cheese animals? its realistic therefore based
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Re: Fix the Hunting Problem.

Postby Sevenless » Thu Nov 07, 2024 6:51 pm

The_Lich_King wrote:So there is alot of discourse right now over PVP and one of the prominent tropes is that the game is too easy. Despite being a non-PVPer solo Hermit, i actually agree with this point.

But I don't think we should rely solely on PVP for the gritty survival and most of my deaths back in W7 and W8 were not from players but were instead from animals. In those days if a Bear aggro'd on you, then you were truly fucked. Let's bring back danger in Hunting.


I'm just gonna say: No thanks.

Haven doesn't need to make its playerbase even more niche. The wound system perfectly replaces permadeath by creating a very real and serious penalty for fucking up, but without scaling infinitely in the same way.
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