Wounds and healing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wounds and healing

Postby tyrtix » Fri Nov 08, 2024 5:15 pm

Please, add icons and tooltips inside wound descriptions telling what healing item can heal them, it's easier to find like that.
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Re: Wounds and healing

Postby HellishlyStoned » Fri Nov 08, 2024 6:43 pm

Sometimes I forget that I used Ender's, is this not in the vanilla client?????? Ender's has it.
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Re: Wounds and healing

Postby tyrtix » Fri Nov 08, 2024 7:24 pm

HellishlyStoned wrote:Sometimes I forget that I used Ender's, is this not in the vanilla client?????? Ender's has it.


Heh, most of the wounds do not have them in vanilla
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Re: Wounds and healing

Postby Skrain » Sat Nov 09, 2024 2:19 am

I think the whole wounds system needs an overhaul to be honest. Its probably one of the worst aspects about the game, completely ignorable to the vast majority of veteran players and completely crippling and game ending to new players. Having a badger fuck up a new player to the point he'll never be over half his health again is beyond stupid and its terrible for the player health of the game, but for an experienced guy? Its meaningless and ignorable, this is worsened by the god awful meta the game has with a million alts or bots.
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Re: Wounds and healing

Postby Reiber » Sat Nov 09, 2024 3:23 am

Skrain wrote:I think the whole wounds system needs an overhaul to be honest. Its probably one of the worst aspects about the game, completely ignorable to the vast majority of veteran players and completely crippling and game ending to new players. Having a badger fuck up a new player to the point he'll never be over half his health again is beyond stupid and its terrible for the player health of the game, but for an experienced guy? Its meaningless and ignorable, this is worsened by the god awful meta the game has with a million alts or bots.


its not really meaningless.
sure, better players avoid most wounds, nabs fall prey to, but its just a random gamble to get fucked over,

loosing 25 shp to a fox in the early game can leave you with stat reducing wounds that you can effectively just heal fully with an ancient root.
wich take a week to spawn


last world , i got attacked by 2 bats on day one. lost <20 shp, but ended up with 13 "something broken", meaning , assuming i get a day 7 ancient root, i am in significant higher risk of dying on any knock, for 6 days after rage got rushed, or loose out on a armslot, while wasting wax for almost 2 weeks.

and for some reason, some lower end wounds are far more punishing than higher ones.
fellslash or bladekiss for 30? no sweat, molest some sheep.

having 8 nicks and chopping wood either 9 days of -agi and con, or eternity with warts.
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