Make nidbanes stronger?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make nidbanes stronger?

Postby widelec_szatana » Fri Nov 08, 2024 11:40 pm

Instead of trying to do this: viewtopic.php?f=48&t=76684
When nidbane is attacked by player other than its target it gains his stats, and you are prevented from using doors\stairs\caves\etc. until you deal with it(so no cheese)
Nidbane quality shouldnt matter.
Could be made more expensive then.
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Re: Make nidbanes stronger?

Postby Reiber » Sat Nov 09, 2024 3:58 am

one of the problems with nids is. that they are just less efficient than roach/ravager.
sorry, had to do that.

no but seriously. a nab getting ganked proppably hasnt found a mandrake a few hours before or after, and thus can never nidbane, and if his base got raided, there is 0 chance .

whereas , if you leave a scent that some faction boi picks up whose mandrakes would otherwhise rot, you are getting nidbombed intoo oblivion,

and cross faction pvp, just devolves, in every fight being followed up by hundreds of botted nidbane ICBMs crossing the globe, like in some cold war apocalypse.

as much as i would love. some more "out there" magic, and especially sending vengefull ghosts, or some nice little necromancy.
the current nid system isnt it.


generally. "log in or die", "log in and likely die" isnt a good system for anybody involved.
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Re: Make nidbanes stronger?

Postby widelec_szatana » Sat Nov 09, 2024 2:19 pm

Youre right, so maybe limit active nidbanes to 1 per serious crime and give them cooldown if defeated.
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