Tropical Biome Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Tropical Biome Ideas

Postby SanCoca » Sat Nov 09, 2024 6:14 am

Tropical Biome and Forageable Suggestions for Haven and Hearth

Imagine a lush, tropical biome with vibrant fruits and spices! Each plant has its own unique qualities, bringing new resources and culinary possibilities to the game.

Bananas
  • Energy Boost: High-energy fruit that provides a significant stamina or hunger refill.
  • Banana Tree Growth: A perennial crop that produces multiple bananas each harvest but requires a warm climate.
  • Recipe Integration: Bananas could be used in new recipes like fruit salads, smoothies, or even roasted for a warmth bonus if eaten hot.

Mangos
  • Hearty Restoration: Provides high Heartiness or another restorative stat; could even grant a small constitution boost for a limited time.
  • Seasonal Growth: Only available in certain seasons, rewarding players for planning and preserving them.
  • Mango Trees: Similar to apples, mangos could grow on large trees with harvests based on tree maturity.

Pineapples
  • Unique Healing Properties: Restores a small percentage of health in addition to hunger and can be used in poultices for minor injuries.
  • Growth on Shrubs: Grows on low-lying shrubs that take longer to mature but yield multiple fruits.
  • Fermentation Use: Can be fermented into a tropical drink like “pineapple brew,” a high-energy drink.

Durian
  • Stinky Trade-off: High nutrition and energy, but with a “stench” debuff affecting charisma for a limited time.
  • Rare and Exotic: Rarely found or slow-growing, making durian a valuable resource when discovered.
  • Durian Effect on Animals: Animals might be repelled by durian’s scent, acting as a natural deterrent.

Guava
  • Antioxidant Buff: Grants a temporary resilience boost, reducing incoming damage or aiding stamina recovery.
  • Compact Growth: Grows on dense shrubs with multiple fruits per harvest, making it easy to forage in the wild.

Cinnamon Bark (Spice)
  • Cinnamon as a Resource: Harvested from tropical trees and processed into cinnamon spice, adding depth to cooking.
  • Spice Effects: Cinnamon can add warmth to teas or stews, potentially offsetting cold weather debuffs.
  • Valuable Trade Item: Highly valuable in trade with other players or NPCs due to its culinary uses.

Additional Ideas:
  • Tropical Weather: Occasional tropical storms or rain to boost plant growth but make foraging more challenging.
  • New Animal Life: Tropical animals like snakes or exotic birds that yield feathers or other unique resources.

This biome and its foragables would diversify the game’s ecosystem and provide players with new strategies for resource management, survival, and trade.
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Re: Tropical Biome Ideas

Postby willownezz » Sat Nov 09, 2024 10:00 am

I love this
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Re: Tropical Biome Ideas

Postby Reiber » Sat Nov 09, 2024 12:43 pm

i am pretty sure this got written by AI having no clue what haven is
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Re: Tropical Biome Ideas

Postby SanCoca » Sun Nov 10, 2024 2:11 am

Reiber wrote:i am pretty sure this got written by AI having no clue what haven is

I used ai to help formalise my ideas, other than that it's fine?
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Re: Tropical Biome Ideas

Postby Reiber » Sun Nov 10, 2024 2:22 am

SanCoca wrote:
Reiber wrote:i am pretty sure this got written by AI having no clue what haven is

I used ai to help formalise my ideas, other than that it's fine?


no. this is pure interaction bait, and i am half sure this comment was ai written itself.

your idea itself is retarded , and not fitting,
and you make constant, references to things that dont exist.
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Re: Tropical Biome Ideas

Postby grumgrumganoe » Sun Nov 10, 2024 2:31 am

I love this
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