sakiji wrote:That would be an amazing central attraction to a village, a static food source you take from. It is constantly burning away liquid, so you need to restock it with water and oil constantly --as you add liquid it dilutes the FEP values of prior ingredients and new ones need to be added to raise it again.
The FEP it provides could perhaps be a cycling matrix of the last 5-10 (variable) ingredients put into it, or perhaps a new application of the FEP system with the Current Soup FEP +1 New Ingredient, each ingredient shifting the soup a little bit into a different FEP area.
To avoid it becoming overly meta it wouldn't be overly high tier in FEP, and more focus as energy food, perhaps.
You can right click eat directly from the pot, or use a bowl/cup to take some with you to eat, or place at tables.
As ingredients basically anything could be used, allowing you to clear out trash from the cupboards.
Raw meats, roasted meats, fish, seafood, all forageables, fruit, leaves, grain/seeds and spices.
The general FEP archetypes could focus on "heartiness/sweetness/spiciness/grout"
heartiness by all types of meats & mushrooms, tending towards str, con, agi
sweetness by fruit & berries, tending toward int, perc, dex, cha
grout by grains (e.g. wildseeds) & leaves & some foragables (like taproots, clover, grass, tree seeds), last resort survival food, focus on will & con.
spiciness might allow more amalgation of FEP, like sweet & sour, mixing fruit with meat (providing more mixed stats of each archetype, instead of pushing the entire stew into one direction or the other with a new ingredient).
The soup should be balanced because it requires constant upkeep:
The actual soup evaporates all the time like a boiling cauldron, albeit a little bit slower, needing new ingredients all the time as you dilute it with fresh water.
If the fire stops the entire soup is "finalized", it'd loose a bonus similar to freshly baked/roasted stuff. And it would be cool if it could tally an ingredient list of everything ever put into it (which might be too extensive), or at least summise the run duration of the soup (maybe total ingredients number) in the name.
Having a constantly running soup legacy could be a source of pride and reputation for players, perhaps even leading to interesting stories themselves, with attempts to disrupt the unbroken soup strain with attacks or sabotage, forcing a soup reset. And even better stories if a soup strain survived an extensive attack/raid.
(If the fire extinguishes the soup should remain in a "warm" state for half an hour or so, allowing a short window for the relocation and reignition of the soup cauldron.)
In real life forever soups used to be, and in some regions still are a source of regional or even national pride.
With some soups reportedly reaching ages of up to 500 years of continuous cooking, in extremely rare cases.
More commonly being some decades for traditional restaurants to a few familial generations (50-100 years).
Having an unbroken soup chain from Day 1 to Day X of the worlds end would be extremely cool, and a nice new minigame for certain breeds of the autism spectrum.![]()
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