Remove item logout protection

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove item logout protection

Postby Proud_Racist » Tue Nov 12, 2024 1:05 am

No reason for storage alts to be in the game. They are annoying to play against, inconvenient to play with, and all-around unintuitive. Being able to logout 100% safely with anything in a full loot pvp game will be abused and should probably just be removed. If you want master keys to be 100% safe then make some sort of hearth magic cloud storage you can manage the keys from instead of this garbage. This would probably need a few big changes to implement properly.

My suggestion is to
1. Prevent characters from leaving the world without death (make them sleep).
2. Making sleepers movable/killable (more like banishable) but without any stat loss (outlaws not included, nidbane deaths not included).
3. Adding a login visual preview with the ability to wake up at current location, teleport to hearthfire, or teleport to wilderness (no equipment, items or curios).

Players whom logout without outlaw/redhanded become a sleeping object after their debuff expires. Sleepers can be moved, stolen from or killed (with respect to the usual laws) but NOT given wounds or items (idk why the fuck KOed players can be given items to begin with). Moving a sleeper counts as theft. To kill you would just right click>kill provided you have murder unlocked. If a non sleeper is killed, they drop their items and curios as usual but do NOT incur any other penalties or benefits (wounds, energy, lp, etc stay the same). If sleepers log back in after being moved or stolen from they are notified during the login preview. Deaths while sleeping (non outlaw/nidbane) would not drop a skull or buriable corpse. When you preview on login but do not choose any option, you are forced to login at your current location after 30 seconds. PvE/drowning does not impact sleepers (unless they login and ignore the preview).

Claims + palisades + murder protections are strong enough right now. I don't see why valuable items should be impossible to take. This is also why barely anyone bothers with siege. If you REALLY want some logout protection for items I think it should be temporary and done via some new hearth magic.
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Re: Remove item logout protection

Postby Sevenless » Tue Nov 12, 2024 2:06 am

The game works fine the way it is. Sorry you couldn't steal the masterkey of some almost nab you raided giving you the ability to make their base un-usable.
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Re: Remove item logout protection

Postby Archiplex » Tue Nov 12, 2024 2:16 am

yeah add another 100 arcane rituals for newbies to learn and get obliterated for not knowing they're supposed to have an alt with a specialized storage area and the only person with a key to a room behind 10 pali layers so it's virtually unraidable

Lol
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Re: Remove item logout protection

Postby waga » Tue Nov 12, 2024 2:18 am

The hell is that username....
Seriously people...
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Re: Remove item logout protection

Postby trinh » Tue Nov 12, 2024 3:41 am

unbalance game even more for casual players vs sweatboys lol

crawl back into the hole you came from.
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Re: Remove item logout protection

Postby Lojka » Tue Nov 12, 2024 8:39 am

first you need to fix crime punishment

or "infinite alt spawning" / characters per ip
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Re: Remove item logout protection

Postby Fostik » Tue Nov 12, 2024 9:17 am

This change suggestion only provides enormously escalated rights for raiders without any countermeasures and limitations. I guess it's so much controversial in the eyes of author so he used his alternative account to post it.

Proud_Racist wrote:Claims + palisades + murder protections are strong enough right now.


No, not nearly enough, you can't ultimately prevent siege and decay from inactive claim, meaning after pause in game you will return with no character left. With long worlds and declining devs interest for game development I clearly don't want this change.
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Re: Remove item logout protection

Postby Proud_Racist » Tue Nov 12, 2024 7:53 pm

Sevenless wrote:The game works fine the way it is. Sorry you couldn't steal the masterkey of some almost nab you raided giving you the ability to make their base un-usable.


I don't want their masterkey, I think that should be protected. Base reclaiming is fine.

Fostik wrote:This change suggestion only provides enormously escalated rights for raiders without any countermeasures and limitations. I guess it's so much controversial in the eyes of author so he used his alternative account to post it.

Proud_Racist wrote:Claims + palisades + murder protections are strong enough right now.


No, not nearly enough, you can't ultimately prevent siege and decay from inactive claim, meaning after pause in game you will return with no character left. With long worlds and declining devs interest for game development I clearly don't want this change.


This is my main account. I don't post I joined W13. If you were to rejoin after a pause you would have your character's stats just no items. I wouldn't say that's no character. Full masterkey protection is fine - it could be moved to a hearth magic cloud storage instead of needing an alt.

trinh wrote:unbalance game even more for casual players vs sweatboys lol

crawl back into the hole you came from.


I was able to play 2 worlds solo (with some coop from neighbours) and get to steel without a single real PvP encounter (I got a little lucky). I don't see why casuals can't just build a claim + wall and be mostly safe it's not that much work. Hell if anything I AM a casual player since I don't have a deathball clan to gear me and roam with.

Lojka wrote:first you need to fix crime punishment

or "infinite alt spawning" / characters per ip


I don't think there is a good way to do this. Crime punishment in this kind of game is up to the community, the players seem to be the problem at the moment. As for stopping alts the only way is charging money for the game or making signing up for the game tedious. Hell, add a required captcha to login while we are at it to fuck with bots lol.
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