for the love of god, why is nasty laceration so easy

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for the love of god, why is nasty laceration so easy

Postby Reiber » Tue Nov 12, 2024 1:05 am

Image

seriously, for the love of god, either move up nasty laceration in the wound progression, or make it treatable,
i am looking like some hideous swamp creature, because i took 1% of my hhp in damage from cutting trees.

i am wearing gloves for rucks sake!

i consider lacerations as bad as wretched gores. they come with a hefty penality, and the only known cures are trash, or leaving permanent residue.


at this point, you are either gimped for months, or you get an ancient root.

in comparion, bladekiss, fellslash or cruel incicion, would be soo much better.

but somehow the game treats them as a light wound, and sometimes,(this case included) there are never any deep cuts, it just goes from scarpes directly to my fucking arm falling off from splinters.

guess, i am back to suicide alts doing physical labour,
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Re: for the love of god, why is nasty laceration so easy

Postby waga » Tue Nov 12, 2024 1:50 am

+1 it's a MASSIVE pain early game for no reason, to the point it made me consider drowning my char.
wart should be treatable , nasty laceration is ok if you apply todd butter, but come on , who enjoy having multiples warts as soon as you start the game?
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Re: for the love of god, why is nasty laceration so easy

Postby springyb » Tue Nov 12, 2024 1:57 am

I think this one ups VDZ losing to allergic reactions in terms of baffling ways to lose PvE
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Re: for the love of god, why is nasty laceration so easy

Postby The_Lich_King » Tue Nov 12, 2024 2:55 am

+1 i freaking hate this wound. Don't make it come from stacked knicks and knacks make it come from stacking fell slash or some shit
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Re: for the love of god, why is nasty laceration so easy

Postby Reiber » Tue Nov 12, 2024 5:26 am

it also, creates a very unintuitive scenario.
where , if an fight goes south, you actually dont want to defend.
if you take a big hit. you get a fellslash for 14 , or an blade kiss for 25, + concussion
put on a gauze for a day and you are good. maybe put some snow on it.

but if you defend your ass, and flee to safety, you get 10 nicks evolving intoo this monstrosity,

forcing you to spend longer than most players per world playtime, with a gimping wound, investing in a stitchpatch, to suffer slightly shorter, but with more mali, or keep your wart collection growing, wich you either have to find a root for, or in the event that you get a serious injury, you actually need a root for, the effect misses, and heals the warts instead.
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Re: for the love of god, why is nasty laceration so easy

Postby Nightdawg » Tue Nov 12, 2024 5:44 am

Somehow I was holding the axe backwards when chopping wood for 7 hours

The fact that we get nasty lacerations from splinters is HILARIOUS

Splinter:
Image

Laceration:
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Re: for the love of god, why is nasty laceration so easy

Postby Dawidio123 » Tue Nov 12, 2024 6:06 am

The fact you get wounds from chopping trees is a fucking joke. All that complaining about alts from various individuals on this forum. I'd like to see them chop down all the trees needed for a proper village without alts.
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Re: for the love of god, why is nasty laceration so easy

Postby Fostik » Tue Nov 12, 2024 11:19 am

Built a palisade for a minimap with 3 characters, everyone had few splinters, all almost got laceration.
If you're not living around yarrow biomes and could perform damage control for builder, any decent task with wood blocks makes you endangered.
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Re: for the love of god, why is nasty laceration so easy

Postby yuuya331 » Tue Nov 12, 2024 11:36 am

The risk of injury is important in a survival game and should remain challenging.
It shouldn’t be made too easy. However, causing serious injuries simply from processing wood or chopping trees goes against good gameplay.
In SCUM, an open-world PvP survival game I've played for over 500 hours, you could injure your hands easily while doing carpentry work, but wearing gloves completely prevented injuries. This game should adopt a similar approach.
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Re: for the love of god, why is nasty laceration so easy

Postby Reiber » Tue Nov 12, 2024 1:11 pm

yuuya331 wrote:The risk of injury is important in a survival game and should remain challenging.


absolutely agree on that one, getting small nicks here and there for flavour reasons is a thing i find very cool,
my only problem is lacerations being an asshole wound, and somehow being given out by the game far to frequent, and for stupid reasons,

while there are wounds, that are treated as more serious injurys, wich are more easy to mend, and come with no mali.

you can take 25% maxhp wounds, that you treat with gauze, but to many splinters, and you suddenly are left with multiple untreatable -20agi -10 con, wounds.
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