Disable or Implement a Toggle for PVP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Disable or Implement a Toggle for PVP

Postby BurnedWolf » Fri Nov 15, 2024 2:06 pm

I'm sick and tired of people fully kitted in iron and steel with end game gear killing me when I'm in nettle clothing and obviously early game. This does nothing but stop new players from enjoying the game and swelling our player numbers. I get it. PvP is a part of the game but there are thousands if not millions of players that could be playing that won't simply because it's open PvP and they will lose their shite just because someone wants to be a c*nt coming down a river with someone elses dead body already in their arms, dropping that body in the river and then killing you while you're holding your own body. This isn't fun. It quite literally almost made me quit permanently. It is absolutely stupid and mind boggling that the end game players are so damn bored they are going to terrorize naked and nettle spawns who are just trying to build up and play the game. A TOGGLE would be ideal so the idiots who feel they NEED open world pvp can still have it on and kill OTHER people with it toggled. Let them still pick locks and steal from people without the toggle but please gatekeep the killing behind something that can't be rushed in a single day. As it stands there is no balance or REASON for end game players to leave the newer spawns alone. Let them build up so you can raid them later jesus people why can't you think that way instead of "Oh I see someone let me kill them" You're all idiots who kill on sight.
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Re: Disable or Implement a Toggle for PVP

Postby BurnedWolf » Fri Nov 15, 2024 2:12 pm

I want to reiterate you WILL NOT RETAIN NEW PLAYERS THIS WAY. The bands of roving murders who kill other people for fun are RUINING the game and have been for several Worlds. I get keeping an open stance on open world PvP but it's a dying type of PvP that people don't want anymore. There is a REASON games like Rust don't have competitors. They suck for new people to get into. You have to join literally the day of the wipe to get a good spot of land (At least not this game thankfully) that is far removed from people (despite the size of the map you will ALWAYS be near murders in HnH) so you can actually build and get started. As a new player or someone just getting started that doesn't know how to exploit and get iron and steel on day 3 as well as millions of LP in those said days you literally can't play. Someone will always be right around the corner waiting for you to be online and in the right place for them to murder you, then go to your base and DESTROY everything you built. Someone who just joined or doesn't have a lot of play time that was working on that base for a week now no longer wants to play because a weeks worth of work is gone in mere minutes because someone wanted to be a c*nt out of boredom. PLEASE for the love of god and the longevity of this game. Implement a Toggle for PvP and make structures of all kinds indestructible if on a claim that has points in it.
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Re: Disable or Implement a Toggle for PVP

Postby BurnedWolf » Fri Nov 15, 2024 2:26 pm

It's honestly sad to see one of the best survival games out there completely ruined because people can't fucking leave people alone to play it. This game could have tens of thousands of players if not more. It will never get it because no one wants open PvP except for the people already participating in it. Gatekeep PvP behind village and kingdom warfare and the game becomes infinitely better since you can't just rove the map and murder everyone with shittier gear than you. You'll draw in THOUSANDS as soon as PvP is changed for the better. Thousands more people means what guys? MORE MONEY TO WORK ON THE GAME AND TO STUFF YOUR POCKETS WITH! Please for the love of god see this and listen to me and dozens of others. You even have reviews on steam complaining that PvP and the Murderous people who enjoy it are ruining the game.
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Re: Disable or Implement a Toggle for PVP

Postby thebacon » Fri Nov 15, 2024 2:30 pm

This game forcefully needs PVP.

Griefing and harassment would be worse on a PVE world, seeing that using game mechanics for a wide variety of uses, such as blocking stuff, even enclosing someone's base to lock that player in amonst many other things, removing the PvP elements removes the ability to counter back a lot of stuff as it protects the griefers as well, such is the nature of the sandbox, this would then require a large amount of mechanical work, and limitations of the sandbox aspects of them, just to try to balance out everything towards avoiding it used in toxic behavior.


What I believe the game needs more is a world with a "light" mode, that still has PvP but can make it less consequencial and more about the "big boys", as well possibly allowing some level of new player protection as to let an active player settle in and finally be able to relax a bit once the player has his walls up. The rest as far open PvP goes is okay, what is most important is being able to give a better experience to new players to even get to that point, instead of being on a situation where they want to love the game but are hit by some of the most toxic acts by players who do them for no gain whatsoever.

In a nutshell: Focus on letting new players actually experience the game and the dev do work towards how to best shield them from the most toxic humans this game has to offer, until they have some footing in the game.
Last edited by thebacon on Fri Nov 15, 2024 2:33 pm, edited 1 time in total.
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Re: Disable or Implement a Toggle for PVP

Postby Fostik » Fri Nov 15, 2024 2:33 pm

I get it, you faced game hard enough, game that equally treats all players, your pride is humiliated by the challenges this game possess, you can't find a solution you to used to pursue - toggle, turn off or disable problems you don't like. This must be a hard to swallow pill indeed.
What I would suggest to you - is to consider your position carefully, accept the reality - you just not good enough to play that game the way you want to.

Either become a hermit, take away from water, avoid large settlements nearby or go live on unpopulated continent.
Or join some community, group together to address threats and learn together.

You can't just solve problems by crying on forum.
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Re: Disable or Implement a Toggle for PVP

Postby SnuggleSnail » Fri Nov 15, 2024 2:35 pm

Didn't read any of what you wrote, but don't you feel entitled seeking out niche one of a kind MMOs and then getting mad it's not like every other MMO
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Re: Disable or Implement a Toggle for PVP

Postby thebacon » Fri Nov 15, 2024 2:35 pm

Fostik wrote:I get it, you faced game hard enough that equally treats all players, your pride is humiliated by the challenges this game possess, you can't find a solution you to used to pursue - toggle, turn off or disable problems you don't like. This must be a hard to swallow pill indeed.
What I would suggest to you - is to consider your position carefully, accept the reality - you just not good enough to play that game.

Either become a hermit, take away from water, avoid large settlements nearby or go live on unpopulated continent.
Or join some community, group together to address threats and learn together.

You can't just solve problems by crying on forum.


We do have to discuss the fact there's a lot of people who want to love this game and are being hit by the most toxic experiences you can possibly experience.

At least to some extent, there should be a focus on letting new players set a foot on this game, or this game will never retain players, in a few weeks we're back at 100 people online...
Last edited by thebacon on Fri Nov 15, 2024 2:39 pm, edited 3 times in total.
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Re: Disable or Implement a Toggle for PVP

Postby linkfanpc » Fri Nov 15, 2024 2:37 pm

The PvP and threat of death are integral to the themes of the game. It's tragic beautiful tale and without the tragedy and evil in it the beauty and goodness would be lost, with nothing to contrast to. I hate to be like "you're playing the wrong game", but if you're playing the game strictly as a silly little sandbox game, you don't entirely understand what the game is about.

Haven & Hearth is a game about struggle, determination, overcoming adversity, and the duality of man. It's a testament to ye olde Nordic viking times of horrific villains and great heroes. Removing the PvP parts of it reduces it down to nothing but another sandbox survival game and is honestly just disrespectful to those of us who play it as an experience as well as a game. It's not just a survival game, it's a story game, without a plot. The story is, quite simply, you.

EDIT: Additionally, people keep complaining about "player retention" as if that has ever mattered to the creators. It doesn't. If you like the game, great! If you don't, ok. It's not a commercial product intended to be viable for profit, it's just a fun hobby project that blossomed into something really cool and special.
Last edited by linkfanpc on Fri Nov 15, 2024 2:39 pm, edited 1 time in total.
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Re: Disable or Implement a Toggle for PVP

Postby Fostik » Fri Nov 15, 2024 2:38 pm

thebacon wrote:or this game will never retain players, in a few weeks we're back at 100 people online...


You're biased and try to bias everyone else here.
Pvp is not the reason this game has low online, otherwise - I welcome you to join this world after 3-4 month of the world, you will hardly see any pvp or fraction players still playing.
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Re: Disable or Implement a Toggle for PVP

Postby Master_chan » Fri Nov 15, 2024 2:40 pm

viewtopic.php?f=40&t=44710

You didn't read it, did you?
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