Item stacking in Wicker Pickers

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Item stacking in Wicker Pickers

Postby Schattengaenger » Sat Nov 16, 2024 11:42 am

Hello fellow hearthlings,

I was today again considering to make some wicker pickers and had a loot at it. Using it on both hands gives you an added 40 spaces for forage.
When using the bindles in both hands, I can get 13 extra spaces, however only in the latter stacks will work. Upon searching for a similar suggestion I found this under a critique of the quiver or at least that arrows should be shoot-able from stacks:

Reiber wrote: you also need to enable stacking in secondary inventorys, creel,wicker picker, and quiver already are unweildy,
now they are litterally useless in comparison to bindle and sack


You recently buffed the quiver and Creel, which is an amazing change and makes them at least not a waste of resources.
however, the wicker picker is still lacking and should recieve a buff aswell with item stacking. If the now already buffed creel and quiver need the same treatment is questionable for me, but I am sure replies below will argue the point in either case.

I hope you will agree with this idea and make the nessesary changes.
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Re: Item stacking in Wicker Pickers

Postby Reiber » Sat Nov 16, 2024 2:37 pm

they litterally cant. its a tecnical problem,
thats why they gave us extra creel slots now, cause them not competing against anything is the only way they are usefull.

wickerpicker are noobtraps, like poormans belts, dont craft them
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Re: Item stacking in Wicker Pickers

Postby gravesmerch » Sat Nov 16, 2024 3:01 pm

doubt its a technical issue, it works on containers inventories

i think it's because these special items are only used in early game, so they fell off the dev roadmap

but I agree it creates a bummer experience for new players to craft these things and watch them underperform so much
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Re: Item stacking in Wicker Pickers

Postby Reiber » Sat Nov 16, 2024 4:12 pm

gravesmerch wrote:doubt its a technical issue, it works on containers inventories

i think it's because these special items are only used in early game, so they fell off the dev roadmap

but I agree it creates a bummer experience for new players to craft these things and watch them underperform so much


jorbtard have litterally said that it is a tecnical problem , that they cant get around fixing multiple times in multiple threads. creels and wickerpickers not being stackable was never intentional.

how exactly they spaggetied that together is beyond me, but thats how it is.
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