A real method to allow PvE

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A real method to allow PvE

Postby overtyped » Sat Nov 16, 2024 8:17 pm

I think there is way we can have "pve" without leading to mass griefing.

A player with rage can put down a flag lasting 10 minutes. This flag will cover 200 tiles in all directions.

Any player without rage/murder/outlaw within those 200 tiles has two minutes to leave this contested zone. if they don't leave the zone, then they can be aggroed. Of course, if they exit then enter the same zone, the timer will continue ticking down from where it left off.

I believe this would solve the issue of alt grief pretty well, and fundamentally doesn't change the game much.

I would like to hear any loopholes or problems with this.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A real method to allow PvE

Postby waga » Sat Nov 16, 2024 8:26 pm

I like the idea but I'm very carebear when it comes to Hnh.
It seems indeed to solve the alt griefing issue.
I'm sure all the pvpboys will find a reason why it's a terrible idea but it' at the very least imo a path to explore , even if it's a variant of this.
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Re: A real method to allow PvE

Postby Sevenless » Sat Nov 16, 2024 8:43 pm

To paraphrase snugglesnail: A combat system based around movement is ill suited to static objectives.

The fact that this is static in nature means all kinds of problems with group pvp.
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Re: A real method to allow PvE

Postby overtyped » Sat Nov 16, 2024 8:48 pm

Sevenless wrote:To paraphrase snugglesnail: A combat system based around movement is ill suited to static objectives.

The fact that this is static in nature means all kinds of problems with group pvp.

How so? Give me a proper hypothetical.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A real method to allow PvE

Postby svino » Sat Nov 16, 2024 8:55 pm

so you cannot aggro noobs who is not on a contested area?

ok now some grief alt will just follow you everywhere and cut down your questgivers, pick your curios, block you from building, steal your boat, take your cart etc
Last edited by svino on Sat Nov 16, 2024 8:58 pm, edited 1 time in total.
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Re: A real method to allow PvE

Postby Sevenless » Sat Nov 16, 2024 8:55 pm

overtyped wrote:
Sevenless wrote:To paraphrase snugglesnail: A combat system based around movement is ill suited to static objectives.

The fact that this is static in nature means all kinds of problems with group pvp.

How so? Give me a proper hypothetical.


Fight starts at Village A. Fight turns into a tactical jog as it always does. How do new fighters join the fray? The fight is now 20 minimaps to the west and moving as we speak. Also bodyblocking with alts in combat will be a problem since combat is constantly moving away from these flags.

I'm 100% convinced that the only way PvE works in this game is a server with tweaked rules that's fully aimed at creating a pve only game. And there would definitely be issues of griefing all the same, you'd just be aiming to make it more limited.
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Re: A real method to allow PvE

Postby overtyped » Sat Nov 16, 2024 9:01 pm

svino wrote:so you cannot aggro anyone who is not on a contested area?

ok now some grief alt will just follow you everywhere and cut down your questgivers, pick your curios, block you from building, steal your boat, take your cart etc

Stealing your boat or cart is a good point. I wonder if there is a way to tie objects like those to your character for a short time, say 5 minutes, so anyone that touches those objects would be committing a crime.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A real method to allow PvE

Postby merlin4 » Sat Nov 16, 2024 9:02 pm

New characters shouldn't be allowed to be terribly annoying.
As such, and rather than building some distance mechanics given the skills, I'd rather go for something basic :
Inside a pclaim, dried or not, unknown players should not have a hitbox so that people can pass through them.
Not sure about what this means to the game really. This might raise some other exploit I can't think about.
Last edited by merlin4 on Sat Nov 16, 2024 9:04 pm, edited 1 time in total.
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Re: A real method to allow PvE

Postby overtyped » Sat Nov 16, 2024 9:02 pm

Sevenless wrote:
Fight starts at Village A. Fight turns into a tactical jog as it always does. How do new fighters join the fray? The fight is now 20 minimaps to the west and moving as we speak. Also bodyblocking with alts in combat will be a problem since combat is constantly moving away from these flags.

I'm 100% convinced that the only way PvE works in this game is a server with tweaked rules that's fully aimed at creating a pve only game. And there would definitely be issues of griefing all the same, you'd just be aiming to make it more limited.

How do new fighters join the fray? They can at any time because this only affects people without rage/murder/outlaw. You didn't read what I wrote, so let me quote it for you again :
Any player without rage/murder/outlaw within those 200 tiles has two minutes to leave this contested zone.
Last edited by overtyped on Sat Nov 16, 2024 9:27 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A real method to allow PvE

Postby mulamishne » Sat Nov 16, 2024 9:11 pm

-1, seems really obtuse, adds weird tedium and unfun, but also... why? If I'm in conflict with an enemy group, I'd want to ko/kill their players without rage as well.
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