Add cave entrances inside burrows

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add cave entrances inside burrows

Postby Sephiron » Sun Nov 17, 2024 7:09 pm

I think, this world there seem to be a lack of cave entrances, and instead I see a ton of useless burrows littering the hearthlands. Although they're useful for hiding from midges for new players, they become fairly useless after the first or second day. On top of that, I think there is a serious issue of people claiming cave entrances and then just fucking off for multiple weeks, it's frustrating because many of the very few entrances that exist are blocked off like this.

My proposal is that, if there is a burrow above a cave system, there should be a % chance for a hidden cave entrance to spawn inside. You go into the burrow and see a cave entrance, and enter the cave. If you exit the cave through the same way, return to the burrow (Much like a mine hole in a cellar). If the burrow is destroyed, it could spawn a 'natural minehole' to level 1 where the burrow was standing. Adding a rope to the hole will provide access to level 1 like a normal minehole. Or, alternatively, you could just destroy or collapse the cave entrance entirely when the burrow is destroyed.

Most burrows go unchecked often because there really isn't anything to do with them, and I think this could open up a huge opportunity for late players in an overpopulated area to get a chance to access the cave network without waiting for a minehole. Passing players unfamiliar to the area may not know about certain cave entrances hidden within burrows and will leave them untouched, unless they are looking for a cave entrance. It also adds a level of tactical deceit, as you could have a burrow on your claim for a variety of reasons, or for PVP it could add another method of infiltration into bases. Plus it would just look cool :ugeek:

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Re: Add cave entrances inside burrows

Postby animary » Mon Nov 18, 2024 6:59 am

"there really isn't anything to do with them"

Two worlds ago I spawned near a burrow that was larger than a cabin; even after building timber houses and a great house I still lived in that burrow, it held three cabinets, four chests, a bed, and a table with two chairs, with plenty of room to move around. Otherwise I use them to escape from animals chasing me. And I often thought you should be able to block the entrance from inside, making it relatively secure (a canoe, crate, or even your sleeping mat across the entrance would prevent anyone from entering).

The idea of random cave entrances within burrows is interesting.
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Re: Add cave entrances inside burrows

Postby overtyped » Mon Nov 18, 2024 7:44 am

animary wrote:"there really isn't anything to do with them"

Two worlds ago I spawned near a burrow that was larger than a cabin; even after building timber houses and a great house I still lived in that burrow, it held three cabinets, four chests, a bed, and a table with two chairs, with plenty of room to move around. Otherwise I use them to escape from animals chasing me. And I often thought you should be able to block the entrance from inside, making it relatively secure (a canoe, crate, or even your sleeping mat across the entrance would prevent anyone from entering).

The idea of random cave entrances within burrows is interesting.

Bigger burrows would be cool.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Add cave entrances inside burrows

Postby Hollogodis » Mon Nov 18, 2024 9:26 am

+1 interesting idea
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