Criminal consequences.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Criminal consequences.

Postby Hollogodis » Sun Nov 17, 2024 7:37 pm

Alright, let’s talk about a karma system for Haven & Hearth that also cracks down on alt abuse by linking penalties to things like IP or hardware ID. Here’s how it could work:

Karma System Basics

Instead of just punishing a character for crimes, this system tracks your karma across all your characters on an account. If you do shady stuff—like theft, trespassing, or murder—your karma drops. But here’s the twist: this karma isn’t tied to just that character; it’s tied to you as a player.

How It Stops Alt Abuse

To make sure you can’t just switch to another character or make a new account to dodge the bad karma:
1. IP Tracking: If multiple accounts are coming from the same IP address, their karma is linked. Commit crimes on one account, and all your accounts take a hit.
2. Hardware ID Lock: The game can detect your device’s unique ID. If you’re using the same computer, all characters created on it share the same karma pool.
3. Alt Limits: To discourage people from mass-creating accounts, there could be a cap on how many new accounts you can create from one device or IP.

What Happens When Your Karma Tanks?

Low karma should suck enough to make people think twice
• Bounties giving players incentive to track you down for rewards
• Skill Penalties: Bad karma slows down your learning, slower crafting.
• Visible Bad Rep: Other players see your bad karma.
• More persitent tracks and scents, stronger nidbanes.
• Could boost PvP stats.

How to Earn Good Karma

Of course, not everything is about punishment! You should be able to fix your karma:
• Helping Others: Trading and helping players could give you karma boosts.
• Time: Staying out of trouble for a while lets your karma recover slowly.
• Tracking down bad karma players and retrieving stolen items.
• Could boost crafting stats, better crafting times.
• Setting up public utilities (e.g., wells, ovens) for new players could earn karma rewards.

1. Intent-Based Karma System

The game could track the intent of your actions:
• Offensive Actions: Attacking unprovoked or raiding someone’s village costs karma.
• Defensive Actions: If you’re attacked first or fighting someone who already has low karma, your actions don’t cost karma.

This could be tied to mechanics like tracking scents—if the other player left scents of their crime, your counterattack doesn’t hurt your karma.

2. Self-Defense Mechanic

Introduce a self-defense timer:
• If someone attacks you first, you get a temporary immunity from karma penalties for attacking them back.
• This timer could last a few minutes after the first hit, giving you time to chase them down if needed.

3. Karma Recovery for Justified Kills

If you kill someone with low karma (a known criminal), you could get a karma boost instead of a penalty.
• This encourages players to go after griefers and criminals, making the game self-policing.

4. Battle Zones and Free-For-All Areas
Designate certain areas, like contested zones or event locations, as free-for-all PvP zones:
• Fighting in these zones wouldn’t affect karma, so players can freely battle for resources or dominance.
• Outside these zones, attacking someone who isn’t flagged as a criminal (based on their karma or scents) would still cost karma.

5. Battles Don’t Affect Karma Directly

For large-scale wars or raids, karma penalties could be adjusted based on context:
• Village vs. Village: If two groups are at war, actions within the war don’t count against karma.
• Griefing vs. Legitimate Conflict: The game could distinguish between long-term feuds (where both sides willingly participate) and random griefing.

6. Group-Based Karma

For larger battles, make sure that karma penalties only apply to the initiating side:
• If your village is attacked, your group’s actions don’t cost karma during the battle.
• To prevent abuse, there could be rules to detect whether someone is really defending (e.g., their claims or allies were attacked first).

Why It’s Good for the Game

With this system, crimes would have real consequences that are hard to dodge. People wouldn’t risk throwing away their main account’s progress for some quick loot. Plus, it rewards good behavior, making the game less toxic overall.

Is this a good system. Where people can still PVP and have big fights and contest freely. Without being inclined to do random murder of sprucecaps with no consequense
Last edited by Hollogodis on Tue Nov 19, 2024 12:30 am, edited 7 times in total.
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Re: Criminal consequences.

Postby boshaw » Sun Nov 17, 2024 7:46 pm

Hollogodis wrote:to things like IP or hardware ID.

:lol: good thing this game has a closed client where spoofing wouldn't be trivial.
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Re: Criminal consequences.

Postby Sephiron » Sun Nov 17, 2024 8:50 pm

It would be easier and just as effective to remove PVP entirely. PVP shouldn't be discouraged it should just be more accessible and encouraged. This is a full loot PVP game with semi-permadeath, not farmville and PVP isn't an exploit or a bug it's a crafted system intentionally added to the game. The only punishment criminals should get, is to be tracked back to their base and attacked by the victim. The only thing that needs to be done for this to happen is make it more accessible and balanced for players to participate in PVP
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Re: Criminal consequences.

Postby Hollogodis » Sun Nov 17, 2024 9:10 pm

Sephiron wrote:It would be easier and just as effective to remove PVP entirely. PVP shouldn't be discouraged it should just be more accessible and encouraged. This is a full loot PVP game with semi-permadeath, not farmville and PVP isn't an exploit or a bug it's a crafted system intentionally added to the game. The only punishment criminals should get, is to be tracked back to their base and attacked by the victim. The only thing that needs to be done for this to happen is make it more accessible and balanced for players to participate in PVP


The system is not supposed to discourage PvP. Its supposed to discourage murdering uncontrollably every sprucecap you see, blackmailing people for tokens/hats, There is still war, sieges and PvP fights freely and less random murder.

And its merely a suggestion of karma systems not everything needs to be added.
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Re: Criminal consequences.

Postby mulamishne » Sun Nov 17, 2024 10:33 pm

-1, seems invasive as hell to start, but also just don't be a victim, there is so much info on how to not get killed or stuff stolen.
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Re: Criminal consequences.

Postby Hollogodis » Sun Nov 17, 2024 10:44 pm

mulamishne wrote:-1, seems invasive as hell to start, but also just don't be a victim, there is so much info on how to not get killed or stuff stolen.


I agree there is plenty of info about avoiding getting killed or robbed, but that doesn’t mean there should be zero consequence for random, unprovoked attacks. PvP should be about strategy and rewarding skill, not about punishing people for not knowing every mechanic or being unprepared. Giving players tools to defend themselves is great, but the system should still discourage griefing so it doesn’t dominate the experience. A karma system could help promote fair and engaging PvP.
Last edited by Hollogodis on Mon Nov 18, 2024 11:44 pm, edited 1 time in total.
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Re: Criminal consequences.

Postby Halbertz » Mon Nov 18, 2024 12:42 am

Karma my balls
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Re: Criminal consequences.

Postby animary » Mon Nov 18, 2024 6:47 am

An interesting concept. There is a place for PVP in the game but certainly the rampant "serial killer" mentality needs to be reigned in. Especially with the game becoming more well known now it will definitely be detrimental for the "I love to hunt sprucecaps" people to scare off new players. Bounties based on karma would serve as inducement for many powerful fighters to become bounty hunters instead of preying on newcomers.
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Re: Criminal consequences.

Postby jordancoles » Mon Nov 18, 2024 6:35 pm

Karma deez nuts
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Criminal consequences.

Postby WowGain » Mon Nov 18, 2024 9:42 pm

Hollogodis wrote:consequence for random, unprovoked attacks. discourage griefing. fair and engaging Pvp. encouraging mindless violence.


Anyone that uses this sort of language to discuss pvp in hafen should have their rights to do so taken from them until they can learn to not talk like this anymore. Every time without fail the dumbest ideas you've ever heard of come from someone yapping about "mindless violence" like they just got done watching fox news.
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