-remove the Stamina bar
-remove the "Crawl-Walk-Run-Sprint" toggle
-remove forager/slipper passives
-remove the 1% speed boost you get from queued combat moves
-make "Walk" the default speed
-add different passive and active skills to change your character's speed
Passive skills:
Only one passive skill can be active. Switching passives causes you to "Walk" for a few secondes. Others can see which passive you use.
-Run: Always active when not in combat.
-Forage and Wander: "Crawl" or "Walk" to increase your per*exp (stolen from Salem)
-Pursuit: Slightly faster than "Run" when chasing players (auto-activates when you initiate combat)
-Frenzy: "Sprint" that consumes SHP and increases your openings (if any)
-Panic: "Run" while in combat. Makes you unable to damage players even after the effect ends (toggle: activates when in combat)
Active skills:
While active, these skills will overwrite your passive skill.
-Sprint: For a moment (short cooldown)
-Haul: "Run" while lifting an object ("Crawl" afterwards)
-Sneak: "Crawl" and become invisible after a brief delay. Players can reveal you. (3 minute duration, 1h cooldown)
-Escape: Very long "Sprint". Makes you unable to perform combat moves or initiate combat even after the effect ends (24h cooldown)
None of these skills are really supposed to be pro- or anti-PvP. Sneak can be used to ambush players or get past hostile creatures. Escape and Haul can be used to chase. Frenzy can be used defensively.
Panic + Escape into Sneak is intended to be a way to flee from PvP. You create distance with Escape, then crawl to safety with Sneak while your pursuer can either enter your detection range or correctly guess the direction of your escape. (needs testing, I dunno how far you can crawl in 3 minutes).
Thx for reading.