Some thoughts and ideas that would help with new player and the PvE oriented playstyle.
Mechanics that award more incentive to bigger groups working with smaller groups, giving chance for PvE focused groups to be protected by a larger PvP faction, essentially more incentives for realm and cooperation. Right now, anything can be achieved by just getting more bots/characters, cooperation is never necessary.:
-> Localized Resources can only be picked up/contested by nearby claims and villages, with some other benefit to the realm holder.
-> Local node quality can only go up over time if there is an active village/claim nearby, this goes up the more developed its characters are and benefits everyone in the surroundings as they have access to bigger areas of higher quality items.
Reasoning: Incentivizes PvP groups to work with hermits and small groups, more player interactions opportunities.
Mechanics that punish indiscriminate aggression:
-> Karma system that affects individuals and their village: committing crimes lowers one's karma, the heavier the crime the lower the karma.
->-> Characters with lower karma permanently have an unsettling scent, being able to be tracked for 500 meters by characters with significantly lower karma than them, either through an easily accessible item/skill or a native skill. This does not happen with similar karma level characters, hunting lower karma characters highers karma. Tracking range could stack if more lower karma characters are together.
->-> Lower karma villages could have penalty to it's member's LP/FEP gain?
->-> Lower karma visibly affects an aura sort of thing around the character.
Reasoning: Lowers chance of being ganked by non consenting players. Ganks on other lower karma groups still happen.
Mechanics that localize fights and incentivize PvP for resources:
-> More world and local events like meteor that have people fighting for them: events such as like a massive tar pit with 250L of tar that needs to be slowly drained. A massive patch of ore spawns in a cave somewhere. Any of the existing localized resouces could have an event while a bunch of them spawn in an area that can be slowly gathered. These all would function like the meteor and could happen in different areas of the map at once. The goal is to have an objective to fight for every 3 days or so.
Reasoning: Keeps PvP more relevant with more content and places where you know you can get a fight.
Mechanics that make PvP more accessible:
->Complete gear and stat equalization in PvP to have skill prevail over everything.
->Combatant number equalization (2v1, the group of 2 only deal half the damage and half the openings, etc)
Reasoning: Makes pvp more accessible as rn there is no way to compete due to stat/gear and number difference. (These are pretty aggressive changes but a middle ground could be found somewhere)