Extend Potion Duration

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Extend Potion Duration

Postby Audiosmurf » Mon Nov 25, 2024 11:01 pm

Image
Almost all (99.9999999999%) of the stat potions are flatly worthless because the alchemy numbers for time are tuned so low, at least let them baseline at like 10 IRL minutes or something
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Re: Extend Potion Duration

Postby Sevenless » Mon Nov 25, 2024 11:24 pm

7m30s is in Haven time, so you need to divide that by 3.29 to get the actual effective time of 2m17s

I actually think potion base time should be 30 minutes. I've heard tusk snuff is too short as well.
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Re: Extend Potion Duration

Postby Audiosmurf » Mon Nov 25, 2024 11:58 pm

It's a feelbad when you spend time on the alchemy research and you find lots of cool stuff like this but it's all useless dogshit because of how alchemy is designed!!!
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NORMALIZE IT
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Re: Extend Potion Duration

Postby Austinh15 » Tue Nov 26, 2024 12:38 am

I'm going to +1 this.

Also wtf is that a chantrelles potion but instead of matching the nettle burn you grabbed 2 agi's? I was making a joke about it being the combat potion mushroom but like, duration bad something something.
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Re: Extend Potion Duration

Postby Austinh15 » Tue Nov 26, 2024 12:54 am

Oh, figured it out, here it is for everyone else:
Image
Wow, these ingredients are weirdly close to one another huh.
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Re: Extend Potion Duration

Postby Audiosmurf » Tue Nov 26, 2024 1:13 am

I call it THE JUICE
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NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Extend Potion Duration

Postby tyrtix » Tue Nov 26, 2024 2:15 am

honestly it's totally counterintuitive how potion ql does NOT affect duration...in fact, it was a lot easier if even healing effects were tied to duration of the potion: heal 1 point every 3 minutes of duration, for duration x.
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Re: Extend Potion Duration

Postby Sevenless » Tue Nov 26, 2024 3:47 pm

tyrtix wrote:honestly it's totally counterintuitive how potion ql does NOT affect duration...in fact, it was a lot easier if even healing effects were tied to duration of the potion: heal 1 point every 3 minutes of duration, for duration x.


There is a specific trait that increases and decreases duration.

The real problem is that alchemy isn't... really alchemy in my opinion. You're hunting natural combinations, you can't really "intentionally craft" things. You just keep going through combinations hoping one is what you want.

You have effectively infinite combinations of alchemical ingredients, but you can't make an elixir from them. You have to have a natural base ingredient. This is what prevents you from ever making something perfect that you want (combat potion with + duration and no side effects for example).
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Re: Extend Potion Duration

Postby tyrtix » Sat Nov 30, 2024 2:19 pm

Sevenless wrote:There is a specific trait that increases and decreases duration.

The real problem is that alchemy isn't... really alchemy in my opinion. You're hunting natural combinations, you can't really "intentionally craft" things. You just keep going through combinations hoping one is what you want.

You have effectively infinite combinations of alchemical ingredients, but you can't make an elixir from them. You have to have a natural base ingredient. This is what prevents you from ever making something perfect that you want (combat potion with + duration and no side effects for example).


Man, i know duration have a specific trait, what i am saying is that it was better if devs kept duration tied to potion ql like the strength of the effect do, it makes more sense and is more intuitive, anyway the sheer number of ingredients combos, lets you get perfect potions even with duration increase...it's more that probably the duration increase is still too low, since it doubles duration to 15 minutes, and probably stays at 20 minutes if you are able to double it again.
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