
Almost all (99.9999999999%) of the stat potions are flatly worthless because the alchemy numbers for time are tuned so low, at least let them baseline at like 10 IRL minutes or something
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
tyrtix wrote:honestly it's totally counterintuitive how potion ql does NOT affect duration...in fact, it was a lot easier if even healing effects were tied to duration of the potion: heal 1 point every 3 minutes of duration, for duration x.
Sevenless wrote:There is a specific trait that increases and decreases duration.
The real problem is that alchemy isn't... really alchemy in my opinion. You're hunting natural combinations, you can't really "intentionally craft" things. You just keep going through combinations hoping one is what you want.
You have effectively infinite combinations of alchemical ingredients, but you can't make an elixir from them. You have to have a natural base ingredient. This is what prevents you from ever making something perfect that you want (combat potion with + duration and no side effects for example).
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