Hunting is un-intuitive and difficult to teach new players. More than half of the pve experience in Haven and Hearth involves exploiting and cheesing enemy ai or terrain so that there is no real battle. When you just spawn in you are literally vulnerable to every conceivable creature in the game. If bunnies could fight back, you'd probably lose.
It just sucks to have to explain to people over and over that "oh no you need to spend at least 10 hours before you even think of engaging with combat. Probably more."
I think at the bare minimum, enemy stats like bats and ants need to be brought down such that they can be hunted somewhat consistently by a brand new player without cheesing with a boat or cave entrance. New players need a slower and less risky way to engage with the combat system without a Sherpa telling them all the ways they don't have to engage with the combat system.
A wide sweeping Hunting rework should also involve removing boat sweet-spot hunting and and fine-tuning the fighting between all enemies big and small. Larger enemies could rawhide stun your horse for a second or two, more ranged attacks or even just for animals to start running if they cannot path-find to you. I don't have all the answers, nor are these changes anywhere near as necessary as fine-tuning the early-game experience.
Finally, animal quality should be outwardly telegraphed by gob size.
Thanks for coming to my Ted talk.