Stacks and Stack in Inventories

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Stacks and Stack in Inventories

Postby nobleranger » Tue Dec 03, 2024 3:28 am

Not gonna lie. Stacks are amaze. Huge QoL improvement. The fact that stacks don't work inside other Inventories tho, like creels or wicker picker, make these items almost a waste. So I have a suggestion, or perhaps the glimmer of an idea.

What if stacks only occurred inside alternative inventories, like Wicker Pickers and what not. It makes them useful again, also promotes mini inventories inside containers like a pelicans pouch could stack fish (actually not sure if it does or doesn't), and the wicker picker and creel could be serious haulers of their respective type of items. It might make for a more usable stack system, and bring life back to wheelbarrows. Could introduce new items like a cloth or canvas based sling to contain stacks of wood blocks, or boughs.

Perhaps inventory spaces added by travel sacks or bindles could have stacking capabilities (gets convoluted here, might be a bad idea) but it would further incentive pockets as gildings if one were so inclined

I don't want to make things harder or more obtuse, but hearing folks request that the wicker picker be able to stack but imagining the sheer amount of forageables that represents is wild. Plus when we couldn't stack meat so there were cabinets upon cabinets of meats, now I can fill one up and then just pull the excess for fat cuts. But if there were a meat based creel like item it could expand hunters inventories as well as their cabinets inventories like putting a wicker pocket in a cabinet full of blueberries pre-stackables

Tl;Dr If stacks were item based not inventory based would it ruin the QoL stacks give us?
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Re: Stacks and Stack in Inventories

Postby Sevenless » Tue Dec 03, 2024 3:31 am

I believe those containers can't have stacks due to the way they were implemented coding wise and the devs haven't felt it worth fixing compared to other tasks. But yes, that would undo a lot of the benefits of stacks. There are many activities that benefit from stacking that don't have specific item expansion benefits. Simple example: Picking up fibers from harvesting flax becomes a horrific chore again.

These containers should be able to stack stuff, but I understand it's annoying to fix and not a priority. Definitely want to keep stacks though.

If we're talking about stacking impacts, some stockpiles have become outdated as a result of it. One inventory of plant fibers turning into 5 stockpiles feels off.
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Re: Stacks and Stack in Inventories

Postby nobleranger » Tue Dec 03, 2024 4:14 am

I get it yah, like I used to farm(and still do) in 3x3 squares primarily because of inv limitations. But let's say that you approach it as a profession then having an item that allows stacking of an item like strings or tubers or what not then why not? It's a bitote work as a hermit but a single task villager gets the benefit, and I know everyone that is a PVP advocate will be like well I want my pouch slots for water not a wood sling and I see that point too, there are too many facets tho for this game to be fixated on one. Plus, if a cupboard or you inventory can accommodate stacks then I wonder what the limitations on an equipable being able to....

Again, I love stacks. Don't want to ruin them. Just wanted to spitball the idea. Also yeah stockpiles lose value too if it's a 35 onion stockpile and they stack in 3's then a 3x4 container is a stockpile with visible qualities, i.e. the new thatch basket, it occupies one square and depending on the item is at minimum a 45 item sortable stockpile
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Re: Stacks and Stack in Inventories

Postby Sevenless » Tue Dec 03, 2024 4:29 am

nobleranger wrote:I get it yah, like I used to farm(and still do) in 3x3 squares primarily because of inv limitations. But let's say that you approach it as a profession then having an item that allows stacking of an item like strings or tubers or what not then why not? It's a bitote work as a hermit but a single task villager gets the benefit, and I know everyone that is a PVP advocate will be like well I want my pouch slots for water not a wood sling and I see that point too, there are too many facets tho for this game to be fixated on one. Plus, if a cupboard or you inventory can accommodate stacks then I wonder what the limitations on an equipable being able to....

Again, I love stacks. Don't want to ruin them. Just wanted to spitball the idea. Also yeah stockpiles lose value too if it's a 35 onion stockpile and they stack in 3's then a 3x4 container is a stockpile with visible qualities, i.e. the new thatch basket, it occupies one square and depending on the item is at minimum a 45 item sortable stockpile


Ironically, pvpers didn't really want water in the pouch slots. Basically any slot that can hold water efficiently basically has to, so by making that slot water capable they can't have anything in those slots now.

I'd rather fix stockpiles and fix the bonus carrying inventories than add a huge and complex gating system to stacks. Especially anything related to someone being able to stack stuff others can't.
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Re: Stacks and Stack in Inventories

Postby nobleranger » Tue Dec 03, 2024 6:29 am

Sevenless wrote:
nobleranger wrote:I get it yah, like I used to farm(and still do) in 3x3 squares primarily because of inv limitations. But let's say that you approach it as a profession then having an item that allows stacking of an item like strings or tubers or what not then why not? It's a bitote work as a hermit but a single task villager gets the benefit, and I know everyone that is a PVP advocate will be like well I want my pouch slots for water not a wood sling and I see that point too, there are too many facets tho for this game to be fixated on one. Plus, if a cupboard or you inventory can accommodate stacks then I wonder what the limitations on an equipable being able to....

Again, I love stacks. Don't want to ruin them. Just wanted to spitball the idea. Also yeah stockpiles lose value too if it's a 35 onion stockpile and they stack in 3's then a 3x4 container is a stockpile with visible qualities, i.e. the new thatch basket, it occupies one square and depending on the item is at minimum a 45 item sortable stockpile


Ironically, pvpers didn't really want water in the pouch slots. Basically any slot that can hold water efficiently basically has to, so by making that slot water capable they can't have anything in those slots now.

I'd rather fix stockpiles and fix the bonus carrying inventories than add a huge and complex gating system to stacks. Especially anything related to someone being able to stack stuff others can't.



I was really referring to the idea that one group of players want to use their slots for one thing and only one thing, not just PVP, its just they are the loudest maybe because of whatever makes them love PVP games.. If you are are a noob and need to stockpile while farming, I feel that's normal, but if I have discovered advanced materials and skills, then why cant I be more efficient than you? TBH it doesn't time gate or prevent one type of player from accessing the game, just makes stacks individual like creels or wicker pickers and add new profession specific carry-alls to make the ability to carry alot of one item justified.

Again, I like stacks. Love em. But as someone who played without them when creels and the like were first introduced, I understand why they were introduced originally. Not for *stockpiles, infinite capacity* but because it made a bit of sense to cater to each individual village character.

Another thing, if there is a need to harvest *huge* fields of flax, that's another concept as well.

for clarification, the idea isn't to make stacks complex but to clarify their use, to reverse them from an inventory based item to a tool or equipment based one, like scythes make harvesting better, so would a device that makes sheafs of string, or allows major bundling of the in inventory. Thanks for the discussion I appreciate your feedback
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