Credos are no longer obtained through THESE STUPID UNFAIR RNG QUESTS.
Instead, crafting specific items or doing specific actions will increase a character's progress towards credos.
Every specific action or craft would have a different weight. So for example Crafting a B12 would not grant the same amount of points as crafting a mug on an anvil. OK? ok.
For example (subjective random numbers off the top of my head):
Hunter Credo, requires 200 points.
Killing:
Bat: 2 points
Fox: 4 points
Badger: 6 points
Bear: 20 points
etc. etc. etc.
Crafting:
Stone arrow: 1 point
Bone arrow: 2 point
Metal arrow: 4 points
Hunter's Bow: 10 points (Can only be done once)
Ranger's Bow: 20 points (Can only be done once)
Quiver: 10 points (Can only be done once)
etc. etc. etc.
And you have different progress bars for every credo. And you can do some of them simultaneously. You can also still require previous credos to be unlocked for the new credos (so people don't just mine stone and unlock all mining-related credos at the same time)
Hell, you can even add studying stuff to these rewards too. You study gems, you gain gem hunter points. I don't care.
JUST REMOVE THIS UNFAIR RNG FOR CREDOS, I FUCKING HATE QUESTING. This game would be equally perfect without credos, but they're so cancer to get holy shit, at least make them fun.
EDIT, another similar idea:
Instead of the DOGSHIT RETARDED RNG QUESTS, we instead have a big list of things we need to complete (everybody has the same list)
For example, off the top of my head:
To acquire Hunter:
- Kill 25 foxes
- Kill 25 badgers
- Catch 20 Rabbits/Squirrels
- Kill 20 boars
- Kill 20 Aurochs
- Craft a bow
- Craft a quiver
- Shoot/kill 10 snakes
- Kill 5 beavers
Or something like that.
How's that sound instead?