Achieve credos through repeated actions/crafting/studying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Achieve credos through repeated actions/crafting/studying

Postby Nightdawg » Wed Dec 11, 2024 11:27 pm

Credos are no longer obtained through THESE STUPID UNFAIR RNG QUESTS.

Instead, crafting specific items or doing specific actions will increase a character's progress towards credos.
Every specific action or craft would have a different weight. So for example Crafting a B12 would not grant the same amount of points as crafting a mug on an anvil. OK? ok.

For example (subjective random numbers off the top of my head):

Hunter Credo, requires 200 points.
Killing:
Bat: 2 points
Fox: 4 points
Badger: 6 points
Bear: 20 points
etc. etc. etc.

Crafting:
Stone arrow: 1 point
Bone arrow: 2 point
Metal arrow: 4 points
Hunter's Bow: 10 points (Can only be done once)
Ranger's Bow: 20 points (Can only be done once)
Quiver: 10 points (Can only be done once)
etc. etc. etc.


And you have different progress bars for every credo. And you can do some of them simultaneously. You can also still require previous credos to be unlocked for the new credos (so people don't just mine stone and unlock all mining-related credos at the same time)


Hell, you can even add studying stuff to these rewards too. You study gems, you gain gem hunter points. I don't care.
JUST REMOVE THIS UNFAIR RNG FOR CREDOS, I FUCKING HATE QUESTING. This game would be equally perfect without credos, but they're so cancer to get holy shit, at least make them fun.




EDIT, another similar idea:

Instead of the DOGSHIT RETARDED RNG QUESTS, we instead have a big list of things we need to complete (everybody has the same list)

For example, off the top of my head:

To acquire Hunter:
- Kill 25 foxes
- Kill 25 badgers
- Catch 20 Rabbits/Squirrels
- Kill 20 boars
- Kill 20 Aurochs
- Craft a bow
- Craft a quiver
- Shoot/kill 10 snakes
- Kill 5 beavers


Or something like that.
How's that sound instead?
Last edited by Nightdawg on Tue Dec 24, 2024 6:25 pm, edited 2 times in total.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Sevenless » Thu Dec 12, 2024 12:12 am

I would legitimately rather make credos "wait 2 weeks for credo to finish studying" than craft 1000 stone arrows and throw them on the floor.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 12:14 am

Sevenless wrote:I would legitimately rather make credos "wait 2 weeks for credo to finish studying" than craft 1000 stone arrows and throw them on the floor.


You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.

I want to hunt and I want to have the option to hunt, rather than depend on retarded quest RNG.

I want the credo to be a fun reward, not an annoying chore that can be super easy or OBNOXIOUSLY CANCER, cause RNG.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Sevenless » Thu Dec 12, 2024 12:17 am

Nightdawg wrote:
Sevenless wrote:I would legitimately rather make credos "wait 2 weeks for credo to finish studying" than craft 1000 stone arrows and throw them on the floor.


You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.

I want to hunt and I want to have the option to hunt, rather than depend on retarded quest RNG.

I want the credo to be a fun reward, not an annoying chore


You know there's gonna be some minmaxy bullshit that results from this though if there's any uncapped source of points.

Similar alternative would be: The devs set X predefined quests for each credo. You must complete Y of them. Assuming we keep credo scaling as is, the # of actions to complete for each quest can scale. Instead of kill 10 foxes, it's kill 20. Whichever really.

That would clear up my issue, rather than complaining vaguely about the way a credo feels, we can specifically say "Quest 7 is too easy/hard, plz change".
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 12:21 am

I don't care if there's some minmaxy bullshit autists will do

I don't care if somebody will try to set up bots to get their credos faster than me

REMOVE THIS DOGSHIT RNG AND MAKE CREDOS FUN
Fucking jobless autists that play 24/7 are already ahead of us sevenless, and that's fine.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby tyrtix » Thu Dec 12, 2024 12:42 am

this system may work better than the actual, at least you get to choose what to do. I'll add that sacrificing to haven gods/spirits stuff would be good too: you make stuff, and instead of dropping them to the ground with no effect, you can either use them, or sac them for more points.

At least for some credos, it won't be much different than it is now, tho i'd gate the quantity of each action you can do, else ppl will gather 2k dandelions and finish the forage credo in 1 hour XD
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Re: Achieve credos through repeated actions/crafting/studyin

Postby SnuggleSnail » Thu Dec 12, 2024 12:55 am

Nightdawg wrote:You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.


This is a rly bad line of reasoning, tbh. The vast majority of people will choose to do things the easy/optimal way even if it's less fun. You can argue they're doing it to themselves, but it's on the game to manipulate you into having fun/learning its mechanics, etc.

IMO the easiest way to remove a lot of people's complaints with credos are:
* You choose 1 out of 3 options for each quest so you're very unlikely to get fucked by very hard quests (tame horse, study for 100+ hours, go to layer 4 week 2, etc)
* 1 of the quests should always be something you can without a timer
* 1 of the quests should always be a study quest for people to lazily/slowly do credos
* credos should not scale with how many credos you have, tier 1 credos = 2 quests/level, tier 5 credos = 5 quests/level

Jorb said one of the main reasons credos are so hard/time consuming is because its meant to be longform end game content, but IMO the game has less content when stuff takes so much time nobody even tries. VERY few people end up getting all or even most credos - and usually they only tryhard 1 world and they're permanently not going to do it again.

Also, credos seem really easy to add, but Jorbtar seems hesitant to add them because everybody gets mad about needing to get them. If the rewards from credos were more LARPy/COOL (((free kindle))) (((emotes))) (((unique cosmetic changes to character))) instead of strong % increases and shit + you didn't brick your character by getting the worthless credos people would probably be happy when new ones get added.

I'd unironically LOVE a PVP credo with quests like use Mrage, kill somebody, collect a white skull, commit vandalism, easily cheeseable dumb shit wouldn't matter it's cheeseable if the reward was just like a spooky emote.

Dakkan would probably shit his pants over a digger credo where the reward is like you can generate 10 stockpiles of dirt once a day, or you can place stockpiles on extremely uneven ground or, or dirt stockpiles hold twice as much, or some shit.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 1:04 am

SnuggleSnail wrote:
Nightdawg wrote:You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.


This is a rly bad line of reasoning, tbh. The vast majority of people will choose to do things the easy/optimal way even if it's less fun. You can argue they're doing it to themselves it's on the game to manipulate you into having fun/learning its mechanics, etc.

IMO the easiest way to remove a lot of people's complaints with credos are:
* You choose 1 out of 3 options for each quest so you're very unlikely to get fucked by very hard quests (tame horse, study for 100+ hours, go to layer 4 week 2, etc)
* 1 of the quests should always be something you can without a timer
* 1 of the quests should always be a study quest for people to lazily/slowly do credos
* credos should not scale with how many credos you have, tier 1 credos = 2 quests/level, tier 5 credos = 5 quests/level

Jorb said one of the main reasons credos are so hard/time consuming is because its meant to be longform end game content, but IMO the game has less content when stuff takes so much time nobody even tries. VERY few people end up getting all or even most credos.



People already do it to themselves when they would rather abandon 100 quests to complete credos faster than me (cause I can't be arsed to abandon study quests, for example). They're already putting more time and effort into it to get it faster, which is fair and they deserve to get it faster than me.
I'm sure they wouldn't mind not having to abandon 50 "tame animal" quests. Seeing a progress bar go down because you're dealt a shit hand fucking sucks, cause you have no control over said shit hand. At least if we have the options, we get to choose the pain we go through. RNG is pure cancer and will always be pure cancer.

You're just suggesting to decrease the RNG, but that's still 3 random quests you never know if they'll be good. And I don't trust jorb to realise "study cone cow" and "study 50x deep sea atavism" to be different.At least if we want to craft 1000 stone arrows they would still need to gather the materials for the arrows.
It's just a suggestion, they could simply not add the craft 1000 arrows, or add a limit to craftable stuff, or increase the number. I did give random numbers off the top of my head.


I want the RNG to be thrown out the window and ran over by a bus, chopped up by the yakuza and then shot in the head 5 times. This type of RNG is nut a fun random reward you get, but rather a huge annoyance.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby SnuggleSnail » Thu Dec 12, 2024 1:09 am

Nightdawg wrote:I want the RNG to be thrown out the window and ran over by a bus, chopped up by the yakuza and then shot in the head 5 times.


TBH I feel the same, but I think that feeling would probably go away if there just a 1% chance to get fucked instead of it being an expectation. With the current pools of quests (IDK about some credos like sage/blacksmith I guess) your chance of getting 3 bad quests seems VERY low.

If you REALLY wanna advocate for no RNG I think credos having set quests would be better than each credo being find the easiest action and do it 1,000 times.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Thu Dec 12, 2024 1:13 am

SnuggleSnail wrote:
Nightdawg wrote:I want the RNG to be thrown out the window and ran over by a bus, chopped up by the yakuza and then shot in the head 5 times.


TBH I feel the same, but I think that feeling would probably go away if there just a 1% chance to get fucked instead of it being an expectation. With the current pools of quests (IDK about some credos like sage/blacksmith I guess) your chance of getting 3 bad quests seems VERY low.

If you REALLY wanna advocate for no RNG I think credos having set quests would be better than each credo being find the easiest action and do it 1,000 times.



I did think of that at one time too, but then I'm pretty sure jorb would still add some super cancer stuff to some credos that makes absolutely no sense, and he would not disclose the quest chain either.

I guess your suggestion would be a huge improvement at least, but also make it 5 quests to choose from, idk.
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