stats differents kill pvp

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stats differents kill pvp

Postby Vert » Thu Dec 12, 2024 1:08 am

quality increase was removed because people who increased quality get 10%-15% advantage on late game and it reduce pvp activity.
there is 500% stats diffens in stats right now, and it kills pvp much more.
we need to compare people and if some of them get 10% advatage over others they sould get additional debuff. if the advantage continues to grow the debuff should grow too.
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Re: stats differents kill pvp

Postby Sephiron » Thu Dec 12, 2024 5:47 am

Vert wrote:quality increase was removed because people who increased quality get 10%-15% advantage on late game and it reduce pvp activity.
there is 500% stats diffens in stats right now, and it kills pvp much more.
we need to compare people and if some of them get 10% advatage over others they sould get additional debuff. if the advantage continues to grow the debuff should grow too.

no lol. Why would anyone even try to get good at the game, if being better than everyone else actively hurts them?
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Re: stats differents kill pvp

Postby noindyfikator » Thu Dec 12, 2024 6:12 am

copium
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Re: stats differents kill pvp

Postby Nightdawg » Thu Dec 12, 2024 6:48 am

Maybe you'll like this suggestion instead, random person

viewtopic.php?f=48&t=73790
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Re: stats differents kill pvp

Postby MightySheep » Thu Dec 12, 2024 8:14 am

Litrely makes no sense + stats already make very little sifference
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Re: stats differents kill pvp

Postby Vert » Thu Dec 12, 2024 10:05 am

Sephiron wrote:
Vert wrote:quality increase was removed because people who increased quality get 10%-15% advantage on late game and it reduce pvp activity.
there is 500% stats diffens in stats right now, and it kills pvp much more.
we need to compare people and if some of them get 10% advatage over others they sould get additional debuff. if the advantage continues to grow the debuff should grow too.

no lol. Why would anyone even try to get good at the game, if being better than everyone else actively hurts them?

Are you just wake up? its already have done with quality raising

MightySheep wrote:Litrely makes no sense + stats already make very little sifference

stats were the only thing that didn't change.
you didn't like getting LP because it was time dependent and you actively pushed for changing the formulas.
you didn't like the quality increase and it was completely removed from the game.
it's time to change stats, make them just as unimportant and the same.
you stole our fun, we'll steal yours

Nightdawg wrote:Maybe you'll like this suggestion instead, random person viewtopic.php?f=48&t=73790


There is a lobby of players in the game who failed in other games.
They received a unique opportunity to change the game for themselves under the guise of lies.
Their last blow was to increase the quality; they were very confused by the 10% difference in quality after 6 months of play. Therefore, this element was simply removed from the game.
But the increase in stats, which is not needed by most players since stats are only needed in PvP and in mines, is under their protection since it allows them to gain dominance over other players who simply do not need these stats. For other players, PvP is not a necessary or mandatory activity, and since stats are needed only there, no one pumps them up.
The game has not been a sandbox for a long time and this is evident in sieges. If earlier you could use brute force, cunning or a lot of resources in defense, now everything comes down to brute force.
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Re: stats differents kill pvp

Postby MightySheep » Thu Dec 12, 2024 10:30 am

Vert wrote:
MightySheep wrote:Litrely makes no sense + stats already make very little difference

stats were the only thing that didn't change.
you didn't like getting LP because it was time dependent and you actively pushed for changing the formulas.
you didn't like the quality increase and it was completely removed from the game.
it's time to change stats, make them just as unimportant and the same.
you stole our fun, we'll steal yours

I genuinely cant comprehend what you are even saying

you know UA/MC is equalized right? you could probably fight me if you just studied a dragonfly from the start and we would create same openings on each other

and now food is entirely reworked and simplified this world you can eat anything , everyone is on the same footing and frankly the differences in stats dont really matter, Ive yet to see any fights where stats made the difference rather than gear or skill level diff

why are you trying to have ideas to change the game when u know nothing
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Re: stats differents kill pvp

Postby Reiber » Thu Dec 12, 2024 10:56 am

stats are the least consequential factor in pvp.

you could litterally be world leader in every stat. but you dont get dragged intoo pvp by schmucks, that are as oblivious to the game as you are.

you get trapped in between a visitor gate, and a knarr, unable to move while 8 guys in full steel plate, that did very little in the last few worlds but trapping noobs, and chasing players, calculate how much damage you can proppably take, before they opknock 100% cleave you , based on the quality of your crops.
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Re: stats differents kill pvp

Postby MightySheep » Thu Dec 12, 2024 10:58 am

ye stats is right at the bottom of the list of factors that make a difference in pvp
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Re: stats differents kill pvp

Postby Vert » Thu Dec 12, 2024 11:11 am

MightySheep wrote:
Vert wrote:
MightySheep wrote:Litrely makes no sense + stats already make very little difference

stats were the only thing that didn't change.
you didn't like getting LP because it was time dependent and you actively pushed for changing the formulas.
you didn't like the quality increase and it was completely removed from the game.
it's time to change stats, make them just as unimportant and the same.
you stole our fun, we'll steal yours

I genuinely cant comprehend what you are even saying

you know UA/MC is equalized right? you could probably fight me if you just studied a dragonfly from the start and we would create same openings on each other

and now food is entirely reworked and simplified this world you can eat anything , everyone is on the same footing and frankly the differences in stats dont really matter, Ive yet to see any fights where stats made the difference rather than gear or skill level diff

why are you trying to have ideas to change the game when u know nothing


we need numbers not your empty words, how much stats you team average have.
how much stats have people you attack.
what % of player on server have same or nearly same stats as you.
I have 50 and possible can have 100-120 but i have no time to eat.
im sure there is much more player like me then you.
im probably will die from 1 hit, but you say stat diffence doesnt matter. If there is a huge debuff on overeating, and stats difference will be around 50% it will be much funny world.
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