AriZona wrote:1. Characters without rage and murder skills have a sign above; something like we have for villagers.
2. Characters that have no rage and murder can not be murdered under any circumstances when assaulted in PVP
3. If attacked and KO'ed, keep them in KO state for 1 in game day
4. Anybody attacking and KO'ing other without rage and murder accumulate cooldown to movement proportionally to number of those crimes. Cooldown wears off in 7 in game days after the last crime.
1 . Easy way to show you potential preys with minimal risks.
2 . Seems fine for this one, but PvPers aren't here for fair competition and will exploit this.
3 . I am not 100% sure here, 1 in game day is really long, losing the stuff is enough for many newcomers.
4 . Here again I understand the idea but this will be excessively exploited by PvPers to hinder their enemies.
You can't really find the perfect way to "fix" things, cause people will always turn the help you make for pacifists to hinder their opponents by creating tons of naked alt. Competition is a gone myth, only victory prevail, even if you have to cheat/exploit or bug the system (and not only in H&H).