So Yeah having enviromental hazards like temperature would add a nice dynamic to the game requireing clothing.
With additional wounds if you are exposed to long without protection like frost wounds in winter or heatstroke in summer.
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Hollogodis wrote:So Yeah having enviromental hazards like temperature would add a nice dynamic to the game requireing clothing.
With additional wounds if you are exposed to long without protection like frost wounds in winter or heatstroke in summer.
Sevenless wrote:Hollogodis wrote:So Yeah having enviromental hazards like temperature would add a nice dynamic to the game requireing clothing.
With additional wounds if you are exposed to long without protection like frost wounds in winter or heatstroke in summer.
Considering seasons are global and new players can accidentally start during winter: No.
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