Townflag: druid town flag

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Townflag: druid town flag

Postby maze » Sat Dec 14, 2024 9:56 pm

Druid town flag are just town flags that don't block animal spawns.

Town flag blocks animal spawns > druid town flag does not block animal spawns.
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Re: Townflag: druid town flag

Postby azrid » Sat Dec 14, 2024 10:04 pm

are you trying to create a hunting palisade that only you can hunt in safely?
seems a bit off putting that you are trying to make an open world activity instance based fully safe activity
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Re: Townflag: druid town flag

Postby Reiber » Sat Dec 14, 2024 11:04 pm

yea. the "make a safari range" argument certainly could be made.

but then again, there is nothing holding you back from just vclaiming a hollow rectangle, and have like, a vgated "park" inside your vclaim, where you can hunt anyway. if that really was the intention.

also, with shifting nodes. i think thats far less of an issue. than it was. when somebody just made a 4 map big unclaimed pali around the 250 bear spot that they cultivated an questgiver for.

+1 supports villages with looser buildplans, and gives the larpers that dont want to flatten everything intoo an parkingspace some more leeway.


i hate it that the difference between a industrial powerbotting base, and a larper town is essentially just how segmented the square is that they paved, and how detailed the weeb pixelarts are.


also. i love finding yarrow/blueberrys on my lawn. and certainly would do so with the odd animal pissing in my bushes. or birds on the fields.

on the other hand, somebody just having a bear spawn infront of his house sounds hillarious,
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Re: Townflag: druid town flag

Postby Reiber » Sun Dec 15, 2024 1:36 am

Attendum:

lets make them out of a dream, some bones "obligatory cloth" and a tree sapling/mirkwood offering. leaving the gardening pot in your inventory.
grows as wyrd tree versions of their respective sapling with a flag on it, and takes "treegrowth time" to take full effect,

like how their is the woodland crown contrasting the royal crown.
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Re: Townflag: druid town flag

Postby azrid » Sun Dec 15, 2024 5:25 pm

You would be removing a chance for valuable player interaction between hunters.
We need more people roaming the open world not less.
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Re: Townflag: druid town flag

Postby Sevenless » Sun Dec 15, 2024 5:30 pm

I do not want there to be large walled off areas in the game. Reminds me of village claim bloat in legacy where they'd slowly make the entire world around them untouchable without leaving scents.
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Re: Townflag: druid town flag

Postby maze » Sun Dec 15, 2024 6:56 pm

:? me walling off a large area that does not have claim in the middle....

yeah not walling off giant areas.... still doing it. I just want animals to spawn on my walls too.
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Re: Townflag: druid town flag

Postby azrid » Sun Dec 15, 2024 7:43 pm

maze wrote::? me walling off a large area that does not have claim in the middle....

people can spawn inside it and ruin your private hunting
I imagine thats why you suggested this
this is an mmorpg lets stay one by having more activites that are worth doing outside rather than rotting away from everyone else inside walls
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Re: Townflag: druid town flag

Postby Reiber » Sun Dec 15, 2024 8:39 pm

i think its less about private hunting. and more about "lets not passively flatten and make barren all space around me. "
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Re: Townflag: druid town flag

Postby azrid » Sun Dec 15, 2024 10:57 pm

Reiber wrote:i think its less about private hunting. and more about "lets not passively flatten and make barren all space around me. "

Not when it comes to OP.
He is a botter and has listed off all the bots he has used before.
This suggestion is 100% to make bot hunting easier.
He is misrepresenting why he wants this in the game and you fell for it.
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