Sevenless wrote:There's a technical limitation preventing this. Serverside, stockpiles don't tell the client what's in them until you try to take an item out or craft with it. Lowers load on the server when you're in areas with a lot of stockpiles.
If this were changed any of the generic stockpiles (onion, bough, blocks, boards, nugget, bar, ore, stone to name a few) could recolour. But since I'm assuming it's using a list structure serverside it'd only ever be the top item that determines the colour.
Basically need the tech changed, then all of them become possible.
Okay, that's surprisingly clever and unexpected. I still think there could be a workaround, however. Just give each metal type (gold ore, bronze bar, copper nugget, etc) a unique stockpile model, like how vegetables work. Only use the "generic metal stockpile models" when the ore or bars are mixed.
Yeah it's probably a little more work than just inputting a texture name into a library to retexture the stockpile material, but there's so few metal combinations that I think it's worth it