Crafting order

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crafting order

Postby synntax33 » Wed Dec 18, 2024 8:39 pm

The way the game pulls from inventories to craft can be tricky, but in the case of an item being useable as more than one ingredient in a recipe compounds the trickery, i.e. Nettles

In a Stinging Poultice recipe they count as nettles and string

Would an alternative crafting window prevent the issue of it using all your nettles before any other string? Since you have to use a cauldron already maybe using the cauldron as the nettle input, or have a step to cook the nettles and make them actually not a string anymore?
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Re: Crafting order

Postby Master_chan » Wed Dec 18, 2024 8:45 pm

You can click generic materials in recipe window and select what you want to be used
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Re: Crafting order

Postby Sevenless » Wed Dec 18, 2024 9:09 pm

Master_chan wrote:You can click generic materials in recipe window and select what you want to be used


Pretty sure this is a client feature. When I click on things all it does is allow me to jump to recipes that qualify as that ingredient.
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Re: Crafting order

Postby synntax33 » Wed Dec 18, 2024 9:47 pm

Ahh so the solution has been created, just not vanilla. I use enders and the only options in crafting are craft, craft all, and a quantity window.

O i suppose you meant the string icon
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Re: Crafting order

Postby Master_chan » Thu Dec 19, 2024 8:38 pm

Sevenless wrote:
Master_chan wrote:You can click generic materials in recipe window and select what you want to be used


Pretty sure this is a client feature. When I click on things all it does is allow me to jump to recipes that qualify as that ingredient.


viewtopic.php?f=39&t=73978
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Re: Crafting order

Postby WowGain » Fri Dec 20, 2024 10:38 am

ive been trying to bug jorb about this for a while, itd really be a massive benefit to crafting in the client to have some kind of mass crafting tool or something else that allows you to fix the variable ingredients you want to use to craft a given thing, regardless of how its been placed in your inventory. it is a bit insane that its taken this long and its still not a basic feature, given that crafting is sort of a big deal in this game.
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Re: Crafting order

Postby synntax33 » Sun Dec 22, 2024 2:48 pm

Master_chan wrote:
Sevenless wrote:
Master_chan wrote:You can click generic materials in recipe window and select what you want to be used


Pretty sure this is a client feature. When I click on things all it does is allow me to jump to recipes that qualify as that ingredient.


viewtopic.php?f=39&t=73978


Yah i checked as well, that just lets me pick a recipe not an ingredient oh well
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