Won't somebody think of the poor sprucecaps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Won't somebody think of the poor sprucecaps?

Postby MightySheep » Thu Dec 19, 2024 1:16 pm

It occurred to me recently I don't think I've ever seen a world where pve players got abused as much as this world. In previous worlds we've always been in close proximity to enemy pvp village and there was enough daily pvp content that most pvp players had little time for anything else.

This world has been almost factory level efficiency in the commitment to killing new players. Every day we are camping vortexes, docks, roads, tracking scents and basically waging a genocidal campaign. Snail and felix deserve the bulk of the credit.

It began with WB who scooped up most of the new players they got abused to the point of total mental defeat and at this point I feel like I know every active pve village on the map and every 1 of them is suffering from the terrorist regime. I actually think the forum whiners are justified for once, nowhere is safe.

In my opinion it's the lack of forced pvp content like meteors. If you don't keep the animals busy they will turn on the playerbase.
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 1:41 pm

Yeah it's the lack of meaningful pvp content that causes these issues. Very perceptive.

"1500 players at start 1500 players now" ...or wait, nvm. Enjoy your empty world.
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Re: Won't somebody think of the poor sprucecaps?

Postby MightySheep » Thu Dec 19, 2024 1:57 pm

Image

This world was maintaining pop better than usual for first few weeks but last week or so its dropped a fair bit. I think mass murder has played a role. "Enjoy your empty world" ya killing every1 is kinda the point its basically a rust or project zomboid wipe lol. Ive never seen it quite as systematic and coordinated as this world though its funny. Theres just nothing better to do. Maybe if WB had put up a fight or if anybody wanted to do the role of good guys itd be different. This is just the nature of sandbox it can turn out any way.
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 1:59 pm

And what's different in this world compared to previous worlds? Oh, they released on steam so no wonder there's an increase in the consistency of remaining players over time. Unfortunately that is not going to continue in to the next world. You only get one chance for a steam release or something similar, pretty much all of that potential for retaining a large number of new players for a long time has been wasted thus far.

I wouldn't be surprised if the devs actually thought being able to stick a claim in front of a cave would keep them around longer.
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Re: Won't somebody think of the poor sprucecaps?

Postby MightySheep » Thu Dec 19, 2024 2:10 pm

The steam diff is the reason it was +300 more than usual. Compared to other indie game Ive seen do steam release thats not bad at all lol. Probably streamer diff. Steam doesnt do shit other than put your game under 'new releases' in fact now that you mention it I guess Im reading into the (very slightly) steeper drop too deeply because less retention for the added first time player boost is a given compared to veterans. All in all Id say this game retained players way better than I wouldve expected for an intentionally brutal game, but please, continue your 1000 post whining streak like every other thread. Anyway I take it back tbh, were clearly not having enough impact :(
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 2:12 pm

MightySheep wrote:The steam diff is the reason it was +300 more than usual. Compared to other indie game Ive seen do steam release thats not bad at all lol.


I just said that, and yes it is bad. You know Dwarf Fortress is an indie game right? Been in development for basically the same amount of time as Haven & Hearth has now.
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Re: Won't somebody think of the poor sprucecaps?

Postby MightySheep » Thu Dec 19, 2024 2:21 pm

Ive seen about 3 other unmarketed f2p games get about a (very temporary) +200 boost so your random comments dont match my experience at all.

Youre making claims that pvp somehow killed the pop as an argument why the pop was never big in the first place it literally doesnt make sense. People need to be ingame to be negatively affected by ingame things. The max was 1850 and the % it has decreased since then is probably better than any poe league, or game release like new world, throne&liberty etc its honestly a perfectly reasonable and decent decline. Do you expect people to live eternity on haven lol? Its fine to have a playerbase cycle. Also none of this has anything to do with the topic and youve whined about this in basically every thread since the beginning of the world.
Last edited by MightySheep on Thu Dec 19, 2024 2:22 pm, edited 1 time in total.
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Re: Won't somebody think of the poor sprucecaps?

Postby WowGain » Thu Dec 19, 2024 2:21 pm

Kaios wrote:Dwarf Fortress

Me when I don't Google the concurrent steam player counts for dwarf fortress before making a very terrible comparison.
(max players in the past 24h for dwarf fortress was about 1200)
Singleplayer vs mmorpg, literally that they're two completely different games with different goals, have different types of players they hope to attract, literally anything you can name about either game. It's genuinely apples and oranges.
I'm sorry that your piddly, low iq, internet-addled brain can't reason that out but just because they're two indie games and B12 played haven back in like w3 doesn't mean they're comparable in any way.
Last edited by WowGain on Thu Dec 19, 2024 2:22 pm, edited 1 time in total.
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Re: Won't somebody think of the poor sprucecaps?

Postby noindyfikator » Thu Dec 19, 2024 2:21 pm

The faster we kill all sprucecaps the faster we get w17 and reset, nothing bad there
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 2:24 pm

WowGain wrote:
Kaios wrote:Dwarf Fortress

Me when I don't Google the concurrent steam player counts for dwarf fortress before making a very terrible comparison.
(max players in the past 24h for dwarf fortress was about 1200)
Singleplayer vs mmorpg, literally that they're two completely different games with different goals, have different types of players they hope to attract, literally anything you can name about either game. It's genuinely apples and oranges.
I'm sorry that your piddly, low iq, internet-addled brain can't reason that out but just because they're two indie games and B12 played haven back in like w3 doesn't mean they're comparable in any way.


Dunno if you've ever played Dwarf Fortress before but this game is actually very similar to it, in many ways including the brutal nature. Their levels of success are totally different despite being very niche concepts which many players may not be attracted to due to the difficulty and mechanics associated with that sort of gameplay. Dwarf Fortress has done very well on steam so far. Use your brain please, it helps I assure you.
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