I did some testing on Valhalla, to check how the bow behaves and came into this weird discovery I want to discuss.
For my testing, I took a character (dummy character) with 10k Con, 600 agi, 150 mm as a practice target. I've fully dressed this character with q200 plate armor.
My tester was a character equipped with q200 bows with q200 arrows. At this point, there was some, obvious, conclusions:
- There is a difference in damage between Hunters bow and Rangers bow
- Arrows are like this: Metal>Bone>Stone
Nothing new, everyone kinda expected that, so I started to play with statistics. With my initial quality settings, I set my MM to 600, took Rangers Bow with Stone Arrow (both q200)
34 shp dmg, 279 blocked by armor.
and with 1200 MM
34 shp dmg, 280 blocked by armor.
Now that's weird, I expected more significant difference, since the LP cost of raising MM from 600 to 1200 is pretty huge, so I did following:
600 MM, Bow q400
69 shp dmg, 355 blocked by armor.
1200MM, Bow q400
70 shp dmg, 355 blocked by armor.
9999MM, Bow q400
70 shp dmg, 355 blocked by armor.
At this point I decided to first, do some more testing and digging, and second, post this topic on the forum. Clearly something doesn't work here, since 10k MM is an insane, probably unachievable amount, that gives you absolutely nothing, versus heavy armor.
RoB formula is here:
https://ringofbrodgar.com/wiki/Ranger%27s_Bow
You can translate it to Dmg = SomeConstant + Sqrt(Sqrt(Marksmanship * Bow Quality )/10) + SomeConstant
Which means, both BowQ and MM affects the damage outcome equally.
So my assumption was, that RoB is not wrong, I'm just missing something, so I removed Plate Armor from my dummy character and did tests with 100, 600 and 1200MM and there is actually a visible difference in the damage.
Since all above is true, It should also be true, that armor hardcaps the damage from MM stat, but also doesn't hardcap the damage from Bow Quality, which is absolutely weird thing for my taste.
To explain this simplier - To become completely invulnerable to high marksmanship character, it's seemingly enough to just put a full set of steel armor (which is available after a month of the world start). And then it doesn't matter if the archer has 100, 1000 or 10000 MM, still is not going to do anything versus your steel gear.
To check analogic mechanics for melee combat I took B12 and did following:
600 str, 100 blue open cleave
300 hhp dmg + 926 shp dmg
9999 str, 100 blue open cleave
952 hhp dmg + 2300 shp dmg
And after seeing that final thing I want to say that:
If the bow and archery in general was ever ment to be viable for PvP, it is currently broken, both with the weird MM vs armor mechanics and even with working MM scaling dmg is just silly, compared to what can melee do.
inb4 - I'm not saying shooting should be as powerful as melee combat, but come on, you can easly deal more damage with bare hand punch, than from end game Ranger's Bow with good quality arrows.