Okay please change fep system

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Okay please change fep system

Postby XBBW » Sun Dec 29, 2024 7:06 pm

Since I am doing foragers credo I noticed that my perception is now way higher than other stats, which is great, but not great when wanting to increase other stats, simple solution make it so the fep benchmark is set from the lowest, not the highest. Which I feel it would make the fep system later on way less grindy if we choose somehow to keep 1 stat at 10, also would be nice then if we for example feel up with perception food which gives like 20 points so it would give extra points like +2 and so on. So like food with 30 strength would give +3 to strength. Since we are doing numbers game and it wouldn't feel so grindy later on and if we mess up and increase our lowest stat by accident, well that's on us.
So yea please make it so next required fep point increase is determined by lowest stat and if we eat food that is 3 or 4 times the lowest stat (somehow) so increase it times that like 40 agility = +4 to agility and so on. Would be nice if we overfill the bar we would get stat increase to multiple lile +2 to perception and +1 to strength because of the food we ate, but I guess that would be asking bit too much.
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Re: Okay please change fep system

Postby TheServant » Sun Dec 29, 2024 7:39 pm

+1 great idea
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Re: Okay please change fep system

Postby AriZona » Sun Dec 29, 2024 8:11 pm

-1

I would also fall back from our current to previous FEP system.
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Re: Okay please change fep system

Postby XBBW » Sun Dec 29, 2024 8:47 pm

AriZona wrote:-1

I would also fall back from our current to previous FEP system.

So? At least we can strategised to keep 1 stat at 10 for easy grind for stats later on. Great for hermits.
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Re: Okay please change fep system

Postby Fostik » Sun Dec 29, 2024 11:30 pm

AriZona wrote:I would also fall back from our current to previous FEP system.


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Re: Okay please change fep system

Postby xAlexx » Mon Dec 30, 2024 4:13 am

Next time pay attention to what stats the credo gives and try not to raise it too high before finishing the credo and you won't have this issue. :)
Nothing wrong with planning ahead.
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Re: Okay please change fep system

Postby ErdTod » Mon Dec 30, 2024 6:48 am

There are good ideas, there are not so good ideas, there are bad ideas, there are horrible ideas, there are absolute piece of trash ideas and then there's your idea
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Re: Okay please change fep system

Postby Sevenless » Mon Dec 30, 2024 8:31 am

Just make credo stats bonus stats instead of base. Crying solved.
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Re: Okay please change fep system

Postby Fostik » Mon Dec 30, 2024 11:55 am

XBBW wrote:Since I am doing foragers credo I noticed that my perception is now way higher than other stats


In general 10 stats of one type should be your daily gain once you know game well and play properly.
For lowest stat FEP bar is simply doesn't make sense, miner could keep psyche 10 and get 1000 str by just eating roasted chestnuts and easy str meats, and fighter gets fighting stats sky high by avoiding any crafting stats. That will pretty much ruin the game

And your idea for FEP overflow is good IMO, its supported by many players, requested many times but devs is not considering it yet
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Re: Okay please change fep system

Postby vatas » Mon Dec 30, 2024 12:37 pm

Sevenless wrote:Just make credo stats bonus stats instead of base. Crying solved.

I assume the main reason why Jorb doesn't do that, is the concern that poor nawbs will hit the buffcap (double the base value) like a brick wall.

Notably, I suggested a workaround for this and you opposed it: viewtopic.php?f=48&t=75061&p=933517&hilit=credo+buff#p933517

Admittedly, my presentation wasn't that laudable - "(and make them strong but tedious to acquire)" - am I trying to out-jorb the Jorb himself? Better example of a "good consumable/temporary buff" would be the "Boar Tusk Snuff" (added after my suggestion) that has clear downsides that are designed to make it feasible only for a short-term bursts. Meanwhile when it comes to permanent buffs, Credos are limited by design.
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