PvP is broken

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PvP is broken

Postby MightySheep » Mon Feb 03, 2025 10:35 am

I dont really know why this doesnt get more attention maybe peoples expectations for this game are already so low its just sort of accepted as the norm now but every big pvp fight that has happened this world has just been 10+ people on either side crashing nonstop, to the point that you cant really say pvp is functional

Considering there is maybe a total of 20 people who even care about pvp this game might as well become a pve game at this point. The pvp has run its course and is clearly just broken. The latest fight was about 10v10 at most and the entire thing was just crash crash crash crash crash. Whats the point of keeping it a pvp game? Wurm made a lot more money when it ditched pvp and went full pve. You cant have a perma death pvp game if you not even going to fix nonstop crashing.
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Re: PvP is broken

Postby Fostik » Mon Feb 03, 2025 10:51 am

The thing is, 20 of 20 people here were using custom clients, with custom features improving PvP experience and UI, but not optimized and tested enough the way default client features are.
I'm not a fan of vanilla client, but it's resilience granted and taken under responsibility of devs. I'm most certainly sure that all the crashes were caused by some features of custom clients.

Not to blame custom clients and all, I think that it shouldn't be a mandatory to use them in the first place for PvP. Considering how really fucked up you are by showing up on fight using vanilla client, action must be taken to leverage that gap.
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Re: PvP is broken

Postby Avu » Mon Feb 03, 2025 12:26 pm

MightySheep wrote:I dont really know why this doesnt get more attention maybe peoples expectations for this game are already so low its just sort of accepted as the norm now but every big pvp fight that has happened this world has just been 10+ people on either side crashing nonstop, to the point that you cant really say pvp is functional

Considering there is maybe a total of 20 people who even care about pvp this game might as well become a pve game at this point. The pvp has run its course and is clearly just broken. The latest fight was about 10v10 at most and the entire thing was just crash crash crash crash crash. Whats the point of keeping it a pvp game? Wurm made a lot more money when it ditched pvp and went full pve. You cant have a perma death pvp game if you not even going to fix nonstop crashing.


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Re: PvP is broken

Postby Dawidio123 » Mon Feb 03, 2025 12:49 pm

Fostik wrote:The thing is, 20 of 20 people here were using custom clients, with custom features improving PvP experience and UI, but not optimized and tested enough the way default client features are.
I'm not a fan of vanilla client, but it's resilience granted and taken under responsibility of devs. I'm most certainly sure that all the crashes were caused by some features of custom clients.

Not to blame custom clients and all, I think that it shouldn't be a mandatory to use them in the first place for PvP. Considering how really fucked up you are by showing up on fight using vanilla client, action must be taken to leverage that gap.

Honestly most of those crashes are JVM crashes and not client crashes (we fixed those, like after 1 fight where they happened). Every single custom client is crashing from time to time in big fights (i had no crashes outside of that) and the only "crashlog" you get is java telling you to get fucked. Can it be a common mistake done by custom client devs? Sure. But that did not happen in previous world, it used to happen back in w11 i think? And iirc it had to be fixed by loftar bcs of the nvidia crashes, so while it might damn well be custom client fault it might happen on vanilla client too, too bad no fighter is actually running vanilla during fights to test it, and the crashes are not even very consistent, some ppl get a ton of them, some ppl get like 1 or 2, some ppl get none.

But yeah for some reason big fights make clients go crazy and no crash KO is a rule held by a string because ppl will inevitably start accusing each other of faking the crashes when they crash in a bad spot, then again if the rule isn't upheld fights will become a funny Russian roulette (you crash you die kind of deal) and tbh fuck that shit, i'd rather just bonk hermits all day and never actually pvp if that's the case lol.
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Re: PvP is broken

Postby Nightdawg » Tue Feb 04, 2025 4:18 pm

Fostik wrote:The thing is, 20 of 20 people here were using custom clients, with custom features improving PvP experience and UI, but not optimized and tested enough the way default client features are.


They were JVM crashes, which are unrelated to the clients you can actually play this game on without feeling like you're in a wheelchair with both of your arms cut off. (This means the same thing would happen on the vanilla client)

Sounds to me like it's world 13 all over again. JVM crashes only caused by pvp
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Re: PvP is broken

Postby SnuggleSnail » Tue Feb 04, 2025 4:48 pm

Fostik wrote:The thing is, 20 of 20 people here were using custom clients, with custom features [...] it's resilience granted and taken under responsibility of devs.


I can see this line of reasoning being valid with other games where custom clients are optional, but haven PVP is (literally) unplayable on vanilla. At the end of the day if their game is unplayable it might not be their """fault""", but it is their responsibility.

IMO it's kindof stinky that, in spite of haven very high stakes, the client is setup to crash a lot intentionally.
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Re: PvP is broken

Postby joojoo1975 » Tue Feb 04, 2025 7:00 pm

Ever since H&H's combat became this run fest cancer. I have avoided it as best I can. But then again even in legacy, I remember the "big fights" were rather laggy but not crash galore, though that's been too long ago for my old brain to recollect the thoughts and actions correctly maybe.

MightySheep wrote: this game might as well become a pve game at this point.



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Re: PvP is broken

Postby jordancoles » Tue Feb 04, 2025 8:45 pm

Sounds like a client dev issue to me

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Re: PvP is broken

Postby SnuggleSnail » Tue Feb 04, 2025 8:54 pm

Back with the nvidia crash we did the same shit and couldn't get any nvidia or JVM crashes that way, meanwhile we'd crash very consistently in real fights. Maybe Boshie rewrote some aspect of his client that fixed it, 30 other clients coincidentally added the exact same crash (doubtful). IMO pointing at 1 client that hasn't rly been tested and saying it doesn't crash is a bit reductive.
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Re: PvP is broken

Postby maze » Tue Feb 04, 2025 10:23 pm

MightySheep wrote:I dont really know why this doesnt get more attention maybe peoples expectations for this game are already so low its just sort of accepted as the norm now but every big pvp fight that has happened this world has just been 10+ people on either side crashing nonstop, to the point that you cant really say pvp is functional


my crew only crashed on Nightdawgs client, everyone else was good~ since person crashed because they had a windows XP (don't even know how the fk their running the game)

with Kami's and our other client not a single crash during pvp; so honestly not sure why all these other clients are having such a hard time.
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