Need centralized monatary system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Need centralized monatary system

Postby AriZona » Sun Mar 23, 2025 5:20 am

We have fantastic crafting/industrial side the game because it has vast and rich mechanics. But the same industry gets crushed within months under it own weight; mostly because there is too little available in the game to organize the generated value (super-inflation...). Furthermore, markets are more community centers than real markets (while some are doing really fantastic favor to the game!). I only have few vague imperfect ideas (that could be also a far cry for many), but I hope some may have more to offer on this topic:

1. The game needs centralized monetary system which is active all time and can be used without private markets. The currency rate should be tied to generated authority in the whole world and median quality.

2. Allow to submit limited number of buy/sell offers the that market. For example, 5 offer per v-idol (no p-claim) per week to generate some income across the world. But this needs to be balanced.

3. Markets need a new different type of idol, which has to be backed up by centralized market currency (see #1), silver, and gold. This idol should use authority as well as the rest idols. Traders could be simply assigned to the market idol. Market may deviate from "official" exchange rates at the expense of changes in the capital/gold they used to establish the market. However, allow markets to generate revenue (I'm not sure what would be best: could be flat rate, tied to value change in the market, etc.).

4. Ban tokens from markets, or their use should be limited dramatically in other ways.
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Re: Need centralized monatary system

Postby SnuggleSnail » Sun Mar 23, 2025 5:38 am

Split tokens into 1,000ths or 10,000ths and have a slight tax for reforming them into usable tokens.

Nearly the entire market is based around buying tokens for next world, which isn't going away regardless of mechanics, but the token is too big of a unit of value to be good for trading. It would also solve gold hyperinflating every world, if anything the value of a piece of token would go up over time from people converting them back to store in their HF.
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Re: Need centralized monatary system

Postby JinxDevona » Sun Mar 23, 2025 8:02 pm


I was going to bring Salem up as well. Having better stall systems and one centralized monetary system would help for previous stated reasons. Also, having small safe places to use as trading and selling hubs would draw people together in a game that scares everyone into keeping away from everyone. It could allow people to meet and make friends or allies. It could provide a place where new players feel safe and others can help them out if they so choose. These benefits may improve the player population and keep some of the newer players from giving up and quitting so easily. A higher steady population can result in an increase of funds for Jorb/Loftar.
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