meabeab wrote:Archipenos wrote:What prevents a hermit from building a
Mine Hole next to a node prospected with rustroot extract?
You're right. And I know the wiki lol. Believe it or not, I'm going against the grain and saying it is okay to make the game a little easier sometimes. Do you like stackable items in inventory?
I think the world would be much richer if the grind was more quality and quantity of material focused, with metal being even slightly more accessible. And when I say available, remember, it already is
because people leave the game.. I clearly mean by way of normal old game playing.
If shit tier metal is common enough, hearthlings may even switch to unified metallic currency - voluntarily - which would be sick. I'm most interested in the social aspects of the game. Kingdoms, trade, raid, war, etc. I participate in none of those, but I still love those aspects of the game. It'd be cool to see a slightly more available haggling economy.
Imagine kingdoms and villages paying out at end of war over a negotiated tribute instead of total war. Imagine village taxes to kingdoms, paid through currency. Imagine cost of entry at visitor gates. None of these are particularly viable for the same reason real life humans stopped bartering.
Anyways, I found metal the old fashioned way. I looted a dead base. I can get it, anyone can, just woulda liked getting it myself.
Also irl if mine columns requires metal in antiquity through to the midages, sans currency, there'd be a shortage of metal. You realize they basically made a complete medieval simulator, right? It's a frigging perfect game. I'm not knocking it.