Mine Columns

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mine Columns

Postby Archipenos » Tue Jul 01, 2025 9:50 pm

The mid to late game jump is insanely difficult for a hermit. I understand that columns requiring metal is certainly intended, but please reconsider. A mid-game column could require many materials precious to the mid-game, such as bricks, bone glue, 2x2 hides (such as boar). Short if this, mining is essentially impossible for a solo player. If you're not first in the natural cave systems, the wall nodes are picked clean. This means the only real path I and many other hermits have to metal is looting abandoned bases or trading. Trading is difficult because many traders require high quality items.

Please sort it out so that the steam players who return for W17 will stay. The endgame shouldn't be gatekept this hard.
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Re: Mine Columns

Postby animary » Tue Jul 01, 2025 10:58 pm

It was proposed that we have wooden supports (as in RL), these would not be as strong (requiring more maintenance) and not support as large an area (so you need more of them) but would be available to anyone anytime.

There is the alternative - giant mushrooms. Gather their spores, start them in tree pots, plant in mines; they support the same area as current supports and never take damage (they can be chopped down). Downside - they grow very slowly, so plan ahead for what you need.
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Re: Mine Columns

Postby meabeab » Wed Jul 02, 2025 3:31 pm

Archipenos wrote: A mid-game column

What's that? Stone Column namely or any of Mine Support/Column/Beam?
Archipenos wrote: If you're not first in the natural cave systems, the wall nodes are picked clean.

Not really, according to my observation. Currently there is plenty of "wall nodes" in 1 lvl caves around starting continent not far from world center.
Archipenos wrote:mid-game column could require many materials precious to the mid-game, such as bricks, bone glue, 2x2 hides

What prevents a hermit from building a Mine Hole next to a node prospected with rustroot extract?
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Re: Mine Columns

Postby Archipenos » Wed Jul 02, 2025 6:54 pm

meabeab wrote:
Archipenos wrote:What prevents a hermit from building a Mine Hole next to a node prospected with rustroot extract?


You're right. And I know the wiki lol. Believe it or not, I'm going against the grain and saying it is okay to make the game a little easier sometimes. Do you like stackable items in inventory?

I think the world would be much richer if the grind was more quality and quantity of material focused, with metal being even slightly more accessible. And when I say available, remember, it already is because people leave the game.. I clearly mean by way of normal old game playing.

If shit tier metal is common enough, hearthlings may even switch to unified metallic currency - voluntarily - which would be sick. I'm most interested in the social aspects of the game. Kingdoms, trade, raid, war, etc. I participate in none of those, but I still love those aspects of the game. It'd be cool to see a slightly more available haggling economy.

Imagine kingdoms and villages paying out at end of war over a negotiated tribute instead of total war. Imagine village taxes to kingdoms, paid through currency. Imagine cost of entry at visitor gates. None of these are particularly viable for the same reason real life humans stopped bartering.

Anyways, I found metal the old fashioned way. I looted a dead base. I can get it, anyone can, just woulda liked getting it myself.

Also irl if mine columns requires metal in antiquity through to the midages, sans currency, there'd be a shortage of metal. You realize they basically made a complete medieval simulator, right? It's a frigging perfect game. I'm not knocking it.
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