finery forge iron ochre dependent

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finery forge iron ochre dependent

Postby Wunsz » Mon Jul 07, 2025 1:01 pm

why?
what is the purpose of this rule, other than making it one more thing to hate about this game? the endless list of things to do to get decent weapon as a hermit is not enough? I have to search for tin and copper to make bronze, only then can I even build a smelter to get iron and when I do get iron it turns out to be the wrong kind cause I need A SPECIFIC iron to make wrought iron
wtf
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Re: finery forge iron ochre dependent

Postby OIchi » Mon Jul 07, 2025 1:09 pm

Wunsz wrote:why?
what is the purpose of this rule, other than making it one more thing to hate about this game? the endless list of things to do to get decent weapon as a hermit is not enough? I have to search for tin and copper to make bronze, only then can I even build a smelter to get iron and when I do get iron it turns out to be the wrong kind cause I need A SPECIFIC iron to make wrought iron
wtf


Purpose of it is to delay steel, balancing early world progression.
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Re: finery forge iron ochre dependent

Postby Wunsz » Mon Jul 07, 2025 1:31 pm

OIchi wrote:
Wunsz wrote:why?
what is the purpose of this rule, other than making it one more thing to hate about this game? the endless list of things to do to get decent weapon as a hermit is not enough? I have to search for tin and copper to make bronze, only then can I even build a smelter to get iron and when I do get iron it turns out to be the wrong kind cause I need A SPECIFIC iron to make wrought iron
wtf


Purpose of it is to delay steel, balancing early world progression.


The problem is that if ever you try to artificially give ppl equal chance you end up screwing the designated benefactor of your actions. In this case the big factions are still able to dig for certain ores much faster than me and have steel before I even get to iron and at the same time my chances of ever getting wrought iron are significantly diminished.
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Re: finery forge iron ochre dependent

Postby OIchi » Mon Jul 07, 2025 8:42 pm

Wunsz wrote:
OIchi wrote:
Wunsz wrote:why?
what is the purpose of this rule, other than making it one more thing to hate about this game? the endless list of things to do to get decent weapon as a hermit is not enough? I have to search for tin and copper to make bronze, only then can I even build a smelter to get iron and when I do get iron it turns out to be the wrong kind cause I need A SPECIFIC iron to make wrought iron
wtf


Purpose of it is to delay steel, balancing early world progression.


The problem is that if ever you try to artificially give ppl equal chance you end up screwing the designated benefactor of your actions. In this case the big factions are still able to dig for certain ores much faster than me and have steel before I even get to iron and at the same time my chances of ever getting wrought iron are significantly diminished.


Balancing gameplay around below average players does not seem like a good idea and this change does benefit average player.
It basically gives you 2-3 weeks extra to get your bronze armours ready before big boys come at you with B12s.
If you can keep up with basic mining progression, you'll be able to start looking for these ore 1 day after leading villages, it's way better than people getting B12 before you hit your bronze.
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Re: finery forge iron ochre dependent

Postby Fostik » Tue Jul 08, 2025 7:34 am

Me and other people also raised same issue. Progression is split with no clear intention to do so, with new progression layers lack of content

viewtopic.php?f=48&t=77080
viewtopic.php?f=48&t=76964
Known as zunzon. Contact discord: zunzon.
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Re: finery forge iron ochre dependent

Postby OIchi » Tue Jul 08, 2025 9:28 am

Fostik wrote:Me and other people also raised same issue. Progression is split with no clear intention to do so, with new progression layers lack of content

viewtopic.php?f=48&t=77080
viewtopic.php?f=48&t=76964


I agree that "visit x lvl of mine" to unlock the tech would be better.
Still it's better than it was before.
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Re: finery forge iron ochre dependent

Postby Wunsz » Wed Jul 09, 2025 8:47 am

Purpose of it is to delay steel, balancing early world progression.[/quote]

The problem is that if ever you try to artificially give ppl equal chance you end up screwing the designated benefactor of your actions. In this case the big factions are still able to dig for certain ores much faster than me and have steel before I even get to iron and at the same time my chances of ever getting wrought iron are significantly diminished.[/quote]

Balancing gameplay around below average players does not seem like a good idea and this change does benefit average player.
It basically gives you 2-3 weeks extra to get your bronze armours ready before big boys come at you with B12s.
If you can keep up with basic mining progression, you'll be able to start looking for these ore 1 day after leading villages, it's way better than people getting B12 before you hit your bronze.[/quote]

why would you want bronze when someone goes at you with b12? what difference does it make in such a scenario? pvp is not my point at all, I do not want steel to fight ppl, I want steel to be able to craft and build more things and do pve more effectively, because as a hermit that is my goal in this game. If someone comes at me with b12 I am dead either way, so hampering my progression with the need to search for iron ochre specifically when there are other sources of iron I have already found is pointless.
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Re: finery forge iron ochre dependent

Postby OIchi » Wed Jul 09, 2025 10:20 am

Wunsz wrote:why would you want bronze when someone goes at you with b12? what difference does it make in such a scenario? pvp is not my point at all, I do not want steel to fight ppl, I want steel to be able to craft and build more things and do pve more effectively, because as a hermit that is my goal in this game. If someone comes at me with b12 I am dead either way, so hampering my progression with the need to search for iron ochre specifically when there are other sources of iron I have already found is pointless.


There is a difference between ko and death. Bronze armor helps your character survive even if you get beaten.
Not to mention some people enjoy fighting in a bronze age.
In the end haven is an mmo, it's not only about what You want/need here.
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Re: finery forge iron ochre dependent

Postby Over10n » Sun Feb 22, 2026 1:43 pm

I support the author of this post, the logic of changes in the mechanics of obtaining steel breaks the overall perception of the game as a whole and logical. A mathematical approach in games is inappropriate (a method of planning people's experience is needed instead of mathematical formulas that do not take into account multiple aspects of the game), it is necessary to build a new system in which every step of the players is calculated based on the vast experience of the game and the people/communities within it. I will give a personal example that is not related to obtaining steel and wrought iron: I decided to build a small sailing ship, and I drew a design for the sail (after spending a lot of time) in a graphics editor. However, when I uploaded the design and tried to create a Sketch, I realized that I needed Turquoise Pigment, which is made from Dross, a byproduct of the Finery forge. After searching, I found that I could not build it because I needed to find Iron Ochre. This is an example of a poorly designed change that did not take into account all the consequences.
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Re: finery forge iron ochre dependent

Postby benisalt1 » Wed Feb 25, 2026 6:38 am

I still didnt find the blood ore, so no steel for me

also - i totally agree. pvp people can ruin my game no matter how much stats and items i manage to grind before they get steel. even steel wont save me. i am basically playing only because no one can be arsed to come to my island and kill me
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