Traveler Sacks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Traveler Sacks

Postby animary » Wed Sep 17, 2025 5:17 pm

You are carrying two traveler sacks and get attacked by an animal. You cannot draw a weapon while carrying the sacks, you cannot drop the sacks; you must waste time emptying the sacks, which probably means dropping their contents on the ground, then putting away the sacks or dropping them on the ground ....all the while being attacked.

Why cannot we use tools or weapons while carrying the sacks? Precedent has already been set within the game - you can ride a horse while carrying the sacks, how are you holding the reins? You can carry a log, barrel, crate, chest, wheelbarrow, even a rowboat, overhead while carrying traveler sacks - how? You can carry all these things ...but not a tool or weapon?

Perhaps add several leather straps to the recipe for traveler sacks to account for shoulder straps for carrying them, there is plenty of real world evidence of this being done for centuries. Shouldn't be that difficult to create and would be a welcome addition.
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Re: Traveler Sacks

Postby meabeab » Wed Sep 17, 2025 6:37 pm

animary wrote:You are carrying two traveler sacks and get attacked by an animal
An experienced player can (always? I think so) predict and avoid it. An inexperienced player can learn to.

animary wrote:You cannot draw a weapon while carrying the sacks, you cannot drop the sacks;
UA maneuvers and def. moves would be really helpful in such a pickle, I guess.

animary wrote:Why cannot we use tools or weapons while carrying the sacks?
We can use claws and knuckles.

animary wrote:Precedent has already been set within the game ...
All of these are different mechanics, silly implementations of imperfect dynamic design.

animary wrote:shoulder straps for carrying them
But what about Wanderer's Bindle?

My suggestion would be: scatter Sack content on the ground when the Sack is dropped (not picked/transferred from a hand slot)
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