animary wrote:"...it should be disadvantageous to play solo"
Why? Or are you one of those who just hate hermits?
Being part of a village can be fun ...if everyone sticks with it, which is rare (it is no fun being the last person in a village when everyone quit after 4-5 months and you know you cannot maintain the place by yourself). Playing solo my farms have lasted entire worlds, while I loot those villages that once had several members.
"I'd like to see is any mechanics forcing more player interactions and intents to cooperate"
But the current state of PvP action mitigates against that. "Run and hide" is still safer than "meet and greet". I see no solutions to that.
If you make things easier for solo play you ironically make it harder for yourself to compete meaningfully, markets become void because guess what, everyone can do everything no point in trading. The idea of making things take time and effort from sometimes multiple people in a single industry is that it encourages trade and specialisation, as a hermit you shouldn't even be thinking about doing everything, you should be thinking about doing 1-2 things really well and trading for the things you lack.
Solo IS possible right now, you CAN achieve everything, it just takes a lot of time and effort to do that most people wont do.
a Slight add here too, if you make it even more possible to hermit through all the games content you actually make the bridge between you and groups worse. a 10 man village will require nothing from the outside world and you will never ever have "meet and greet" situations because there will never be anything that group of 10 people cannot get from any hermit, compared to right now specialised hermits are actually kinda pog, there has been a many instances of hermits simply focusing on one thing and everyone benefiting from it. I remember in W13(?) there was a a hermit that purely focused on potion making and RPing it, and nearly every village loved it and none of us even bothered to make potions ourselves we just asked him.
And from being a hermit myself in the past that has specialised, I can tell you there is nothing better then being a Hermit that is offering the best Q items in a certain industry and everyone coming to your door step asking for more, its satisfying as hell. And removing the ability to specialise is kinda sad.
Even in these shorter worlds, with the current pace of content to end-game, 3-6 months is kinda plenty of time to achieve everything. sure you might never get animal Q up higher then wild ones but lets me real here. I doubt there is many people who actually ever achieve that in the first place.