
To combat the steel locked safehouses you should add steel lockpicks that are able to open them quickly.





SnuggleSnail wrote:+1 if as per usual you guys are in "no remove, only add" mode
However, I really feel no fighter will enjoy having -1 inventory slot (PVP shit already takes up your entire inventory),

and also nobody wants to raise their dext/stealth/int on a fighter.
It wouldn't rly be functional as a consumable without changing other mechanics since you can relock the door by going in/out in 2 tick
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
SnuggleSnail wrote:It wouldn't rly be functional as a consumable without changing other mechanics since you can relock the door by going in/out in 2 tick


SnuggleSnail wrote:+1 if as per usual you guys are in "no remove, only add" mode
However, I really feel no fighter will enjoy having -1 inventory slot (PVP shit already takes up your entire inventory), and also nobody wants to raise their dext/stealth/int on a fighter. I think it would be better to either just yeet the lock entirely, or make it very weak even at high qualities. Maybe not scaling with quality at all.
SnuggleSnail wrote:
- You don't know where the houses are ahead of time
- There are many houses, especially late world when every decaying base is +10 safehouses
- There are alts moving the shit you put in front of the door
ur one imagined scenario is probably not how it's going to play out in reality
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