Disclaimer
I know this post will probably never get read by the devs. This is just a discussion about how we might come up with some ideas for resetting worlds (or maybe finding another way around it).
Please don't post small implementation details like "If you do this then this will be exploited bla bla bla" or any "You can’t compare this game to Haven." I also know there has likely been other posts about this but whatever.
Problem
I believe the main reason everyone wants a reset is to level everyone back to zero so things feel fair again. It’s a common strategy to keep items, bases, and titans (or whatever the game’s top-end content is) to a minimum. After about three months into a new world, new players join who can’t dream of ever "catching up" to faction-level PvP or Quality. There might be many reasons why people want resetting worlds, but to me, this is a lazy solution to the problem (let’s gamify it).
I look at games like Rust, Tarkov, Dark and Darker, and even PoE, and they all face similar issues. After six months, players accumulate so many rare or powerful items and so much wealth that new players are dominated in every way (even through market monopolies). For those games, the solution is seasonal resets. Jumping into a dungeon or raid as a new player with no gear against people with BIS setups is the same concept as Haven. The big difference, though, is that in those games you can grind and loot your way to being competitive (in Haven, that’s basically impossible for a new player). Maybe veteran players could start 3–6 months in and still become relevant again, but the amount of work is kind of insane.
Solutions?
I recently saw that Arc Raiders has an expedition feature where you can dump all your loot, gear, and levels in exchange for some persistent buff. That’s their solution to not having to reset everyone’s progress every few months. That got me thinking: there could be a creative way for Haven to have these kinds of "resets" for characters, groups, or bases.
Here are some examples (by no means perfect, but examples nonetheless):
Something simple could be sacrificing your character’s stats and LP back to zero in exchange for a base Quality buff or FEP buff for your new character, hell even if its just a number that we can make bigger might work.
Or maybe something more ambitious: add some hearth magic that lets you delete everything on your claim/village and reset your stats. In exchange, you and your villagers get a base Quality or FEP buff based on the total value of items and stats you just dumped. Of course, these buffs would need to be small enough that you’d have to do this repeatedly for a significant effect (but it’s a kind of "spiralling" system, could even had capped stats, and up the limit of the cap per reset instead of something).
This could solve some of our problems (maybe not all), but it opens some interesting doors:
Top player churn. If someone never resets themselves or their base, they’ll eventually be overtaken by players who regularly reset and gain buffs.
Risk and renewal and reward. If top players do reset, they make themselves vulnerable again until they rebuild and regain their stats during this time of course those pesky noobs you murdered might come and hunt you down preventing your rise to glory once more.
Of course, there are issues with these ideas, but all issues can be solved over time. The implementation might be rough at first, but maybe (just maybe) W20 could end up being the final world where we have a self-contained, player-driven resetting system that doesn’t rely on dev-triggered world resets.
I want to hear ideas like the ones above (how we could create an ever-lasting world without forced resets, where the player base self-resets instead). It could be more item sinks, old age mechanics, whatever your crazy idea is (post it).
Once upon a time, it was the devs’ dream that Haven would become a game without world resets. So let’s dump some wild ideas to achieve that goal. If you disagree with the problem, please tell me/us what you think the problem is, why you want world resets and why you don't join late world and wait for resets.
Resetting every 3 months is of course easy, but as mentioned its kinda lazy design imo