Hello, dear developers. The game has been on Steam for a year now, and the situation hasn't changed: a good initial online presence, which then fades away after 3-2 months. I was lucky enough to find myself on an island in this world with an active community of players, but mostly newbies. At first, it was really annoying, because almost every day a new lost soul would come to my gates and ask "where to find what, how to craft what, and how to live in general"; it was a distraction from the pressing matters. But then I began to take it easier, because these NEW PEOPLE are like unicorns, only in the world of HaH. So they played, and many villages appeared around them—newbie villages. Everyone talked among themselves and told each other how to treat their wounds after an encounter with a bear or a swarm of bees or mosquitoes, everyone helped each other, everyone traded things. But then people started disappearing, and simply not logging in. I started asking around about my neighbors, and it turned out that the first half had left because they'd been robbed, and the second half had left because their neighbor's fence had been broken down and everything sturdy had been taken. They simply didn't even want to try to resist and wait their turn to be plundered. They weren't killed, just robbed of what they'd earned over the past three months. Then came a new wave of players who hadn't logged in for three or four years and suddenly decided to return. By that point, I'd already developed a decent amount and tried to help everyone around me—sewed good clothes, tools, tree pots—anything to make their start easy and stress-free in exchange for a simple thank you. But after a couple of months, they too began disappearing; as it later turned out, they too had been robbed. So much so that someone would simply go to bed, and the next morning they'd walk into a destroyed lot that contained nothing but houses. Then, of course, it dawned on me; I too logged in one day and saw nothing but emptiness. In less than 8 hours, they tore down my stone fence, the picket fence, and smashed all the doors I'd locked. They broke the stoves, killed the animals, and threw out everything in the closets. The only thing left alive was my character. Well, those are just stories no one cares about. My suggestion is simple: since you've decided to experiment, maybe we should experiment and create a trial PVE server and see how it handles online, perhaps with a subsequent character transition to PVP. Impose a progression limit on the PVE server or a stat reduction when transferring to a PVP server, so that later this Iron Arnie doesn't burst into the world and start destroying the bad guys' bases.
P.S. Of course, the point isn't the PVE server proposal—I'm far from the first person to ask about something like that—but whether it's worth waiting for. Do you have any such thoughts, or can this project only exist in its current form?