Have a base PVP aggro range have the base aggro range your character can aggro of those characters based on your combat stats. Do some of those weird math's you do to reduce effectiveness so it makes it hard for custome clients to put aggro rings around players.
Rage skill provides a small base radius that is effected by str, per, ua, mc. This range can be increased by having murder but as soon as you get rage or murder an icon can be visible about your character at all times to alert others of your possible violent behavior. Max aggro distance should be 1/2 to 2/3s of view distance.
Would give people an opportunity to avoid conflict or at least try to type some discourse into chat to gauge the other players intentions. My leave room to force violent character to try and lure players in with dialog. Rather than having aggro scripts?
May open and opportunity for bows to become relevant in combat?




