Death in haven is unnecessarily complicated and punishing in wrong ways.
KO protection is unreliable and drowning is still a thing for some reason.
How about a rework to all of it?
Remove the complicated parts. No numen farming, no partial stat recovery from body/skull burial no kingdom funerals.
Make it so whenever you inherit you just get those things right away. So instead of tedious numen farming you can actually focus on recovery of lost stats.
You die, you inherit 60-90%(whatever the amount is) of the abilities and FEPS, but you get all the skills, thingwalls, combat moves, item discovery, etc. right away. So you are weakened but can get back to actually playing right away.
As for KO protection, make it make sense. Either it protects you from death or does not.
I thought of making it so it simply prevents death once a week but it would prevent people from exiting a village when it's on cooldown.
Just remove it instead, KO=Death both in PvP and PvE people will get used to death if its more common and won't be so tedious to recover from. False sense of security is far worse in my opinion.
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