Permadeath rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Permadeath rework

Postby OIchi » Mon Nov 24, 2025 9:38 pm

Death in haven is unnecessarily complicated and punishing in wrong ways.
KO protection is unreliable and drowning is still a thing for some reason.

How about a rework to all of it?

Remove the complicated parts. No numen farming, no partial stat recovery from body/skull burial no kingdom funerals.
Make it so whenever you inherit you just get those things right away. So instead of tedious numen farming you can actually focus on recovery of lost stats.
You die, you inherit 60-90%(whatever the amount is) of the abilities and FEPS, but you get all the skills, thingwalls, combat moves, item discovery, etc. right away. So you are weakened but can get back to actually playing right away.

As for KO protection, make it make sense. Either it protects you from death or does not.
I thought of making it so it simply prevents death once a week but it would prevent people from exiting a village when it's on cooldown.
Just remove it instead, KO=Death both in PvP and PvE people will get used to death if its more common and won't be so tedious to recover from. False sense of security is far worse in my opinion.
OIchi
 
Posts: 120
Joined: Wed Sep 23, 2015 11:06 pm

Re: Permadeath rework

Postby SnuggleSnail » Mon Nov 24, 2025 9:46 pm

OIchi wrote:Remove the complicated parts. No numen farming, no partial stat recovery from body/skull burial no kingdom funerals.
Make it so whenever you inherit you just get those things right away. So instead of tedious numen farming you can actually focus on recovery of lost stats.
You die, you inherit 60-90%(whatever the amount is) of the abilities and FEPS, but you get all the skills, thingwalls, combat moves, item discovery, etc. right away. So you are weakened but can get back to actually playing right away.


TBH I'm on the side of the fence that wants death to be a bit more punishing/frequent, but even I strongly agree with this. Sure it only takes an hour or two, but there doesn't need to be a humiliation ritual attached to dying. It's when people are at their most likely to quit, so why kick them when they're down. Get them right back to the fun bit with lower numbers.

Would also give the option to maybe have some less utilitarian, cooler prayers.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3196
Joined: Sat Oct 12, 2013 4:04 pm

Re: Permadeath rework

Postby ZamAlex » Mon Nov 24, 2025 10:01 pm

May be devs will add an option to rob people wihtout KO them on top of that. Will help both sides and save a lot of time and tears.
User avatar
ZamAlex
 
Posts: 142
Joined: Tue May 19, 2020 7:03 pm

Re: Permadeath rework

Postby Barbamaus » Wed Nov 26, 2025 12:25 am

If death is inconsequential, what's the point? Just remove it completely. You go down, get KOed and that's it.

I'd rather have permanent death mean you are wiped away. Actual permadeath, no recovery. And as you said, KO protection either actually prevents you from death, or has to be removed (I'd link it to Rage, personally).

I'm likely gonna be a victim of this, but at least I'd know the same can happen to PvPers as well.

Bonus points if along with death being way more punishing, murder also has drawbacks. That way, maybe, people would attack sprucecaps less.
Barbamaus
 
Posts: 242
Joined: Tue Aug 30, 2016 10:24 pm

Re: Permadeath rework

Postby Newbie53 » Sat Nov 29, 2025 7:26 am

Barbamaus wrote:If death is inconsequential, what's the point? Just remove it completely. You go down, get KOed and that's it.

I'd rather have permanent death mean you are wiped away. Actual permadeath, no recovery. And as you said, KO protection either actually prevents you from death, or has to be removed (I'd link it to Rage, personally).

I'm likely gonna be a victim of this, but at least I'd know the same can happen to PvPers as well.

Bonus points if along with death being way more punishing, murder also has drawbacks. That way, maybe, people would attack sprucecaps less.


The current death system is far too punishing as is. When you get murder by players, 99% of the time they will steal your body, making sure you don't get your stats back.
It takes far too long to get any progress in the game to allow that crap
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Re: Permadeath rework

Postby Barbamaus » Sat Nov 29, 2025 2:44 pm

Newbie53 wrote:
Barbamaus wrote:If death is inconsequential, what's the point? Just remove it completely. You go down, get KOed and that's it.

I'd rather have permanent death mean you are wiped away. Actual permadeath, no recovery. And as you said, KO protection either actually prevents you from death, or has to be removed (I'd link it to Rage, personally).

I'm likely gonna be a victim of this, but at least I'd know the same can happen to PvPers as well.

Bonus points if along with death being way more punishing, murder also has drawbacks. That way, maybe, people would attack sprucecaps less.


The current death system is far too punishing as is. When you get murder by players, 99% of the time they will steal your body, making sure you don't get your stats back.
It takes far too long to get any progress in the game to allow that crap


I disagree.
Permadeath is supposed to be punishing, it's the whole point of it.

The issue is that the only people to die right now, especially to PvP, are newbies.
KO protection was supposed to save them, but instead saved the strongest players more than anyone else.

What I'd suggest is to remove death from PvE encounters, so newbies don't die to a random boar anymore, and rework KO protection: anyone with more than X Agility/Constitution (since those are stats heavily related to combat, and not heavily linked to stuff like mining), loses KO protection completely. That way newbies would still work with the current system, and anyone who wants to engage in PvP will likely lose it or be pretty bad at PvP (the X value has to be low enough to make it likely any PvPer will want to pass it. Let's say 50 for example).
Barbamaus
 
Posts: 242
Joined: Tue Aug 30, 2016 10:24 pm

Re: Permadeath rework

Postby MightySheep » Sat Nov 29, 2025 3:15 pm

PvE deaths is like 1 of the few non bs deaths tho
User avatar
MightySheep
 
Posts: 2220
Joined: Fri Jul 22, 2011 1:18 pm

Re: Permadeath rework

Postby Jenno » Sat Nov 29, 2025 5:31 pm

Free account: 10%
Verified account: 30%
Bronze: 60%
Silver: 80%
Gold: 100%
¦]
Jenno
 
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Permadeath rework

Postby OIchi » Sun Nov 30, 2025 2:25 am

Newbie53 wrote:The current death system is far too punishing as is. When you get murder by players, 99% of the time they will steal your body, making sure you don't get your stats back.
It takes far too long to get any progress in the game to allow that crap


Why do you people keep on talking about stolen bodies? It's not like it matter that much if your body got taken or not. Either way to recover full amount of your stats you need to do the numen bullshit. The only difference is that you need to cast the spell few more times if you don't have a body to bury.

Barbamaus wrote:What I'd suggest is to remove death from PvE encounters, so newbies don't die to a random boar anymore, and rework KO protection: anyone with more than X Agility/Constitution (since those are stats heavily related to combat, and not heavily linked to stuff like mining), loses KO protection completely. That way newbies would still work with the current system, and anyone who wants to engage in PvP will likely lose it or be pretty bad at PvP (the X value has to be low enough to make it likely any PvPer will want to pass it. Let's say 50 for example).


I see no point in making PvE safer, I doubt many people quit over PvE deaths.
I wouldn't mind making animals deadlier, but I'm strongly against making PvE safer.
OIchi
 
Posts: 120
Joined: Wed Sep 23, 2015 11:06 pm

Re: Permadeath rework

Postby Newbie53 » Sun Nov 30, 2025 7:27 am

Barbamaus wrote:
Newbie53 wrote:
Barbamaus wrote:If death is inconsequential, what's the point? Just remove it completely. You go down, get KOed and that's it.

I'd rather have permanent death mean you are wiped away. Actual permadeath, no recovery. And as you said, KO protection either actually prevents you from death, or has to be removed (I'd link it to Rage, personally).

I'm likely gonna be a victim of this, but at least I'd know the same can happen to PvPers as well.

Bonus points if along with death being way more punishing, murder also has drawbacks. That way, maybe, people would attack sprucecaps less.


The current death system is far too punishing as is. When you get murder by players, 99% of the time they will steal your body, making sure you don't get your stats back.
It takes far too long to get any progress in the game to allow that crap


I disagree.
Permadeath is supposed to be punishing, it's the whole point of it.

The issue is that the only people to die right now, especially to PvP, are newbies.
KO protection was supposed to save them, but instead saved the strongest players more than anyone else.

What I'd suggest is to remove death from PvE encounters, so newbies don't die to a random boar anymore, and rework KO protection: anyone with more than X Agility/Constitution (since those are stats heavily related to combat, and not heavily linked to stuff like mining), loses KO protection completely. That way newbies would still work with the current system, and anyone who wants to engage in PvP will likely lose it or be pretty bad at PvP (the X value has to be low enough to make it likely any PvPer will want to pass it. Let's say 50 for example).



That exactly the point, trolls abuse it and ambush other players, killing them and stealing their bodies, thus ultimately everyone gets reset except for the trolls and no one can stand against them as they get stronger infinitely and your suggestion does nothing to change that. The system is fundamentally broken and needs to change.

As for "What I'd suggest is to remove death from PvE encounters, so newbies don't die to a random boar anymore"
I've never died to a Boar, it's always those rabies infested Moose that killed me far as pve is involved. Also mobs don't steal your body, players do (nearly 100% of the time) which is another function that needs to be changed.
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Massa, Trendiction [Bot], sMartins and 38 guests