Behold the Burglary System 1.0!
The new way to steal, without needing a battering ram.
Ladies and Gentlemen, let me present to you my idea.
Let's start with what we need to make this system work. Two new things are necessary:
- A new liftable item, which we'll call Burglar Ladder™
- A new buff, which we'll call Burglar Buff
With just those two little things, we have everything we need. But HOW do they work?
The Burglar Ladder™ works somewhat similarly to the Wrecking Ball, but with some key differences:
1. The alleged criminal -the guy or girl trying to gain illicit access to the claimed area- places the ladder adjacent to a Palisade or Brick Wall. After a set amount of hours (eg. 12 for the Palisade, 24 for the Brick Wall -real timers TBD), the ladder allows any character with Theft to use it to climb past the wall.
2. Once inside, the thieves can "reposition" the Burglar Ladder™ on the inside of the wall: this becomes their escape point (assuming they don't find the keys or open gates). Once on the inside, the Burglar Ladder™ can not be repositioned again, it can only be disassembled (which will reset its timer) just like a Wrecking Ball.
3. Climbing the Burglar Ladder™ only requires a short time (eg. 2 seconds) both when going in and going out. This should allow to use it fast enough, hopefully without making it a weird pvp tactic.
Once on the inside, the thieves gain the Burglar Buff. The buff works similarly to the Visitor Buff, but rather than preventing all crimes from being committed, it allows unlimited rummaging*, and a limited amount of Theft (eg. stealing 10 items). [*normal crime rules apply, leaving scent and taking damage as normal]
Why a limited amount you ask? Well, because the goal of this whole system is to give a way to steal some valuable stuff and make thieving a viable option, not give a way to severely grief someone by dumping to the ground the content of all their container.
Unlike the Visitor Buff, the Burglar Buff does not reset immediately after leaving a claim, but rather lasts for a set amount of time (or until red-handed?). This is to prevent tactics like placing multiple ladders to jump in several times in a row to grief as mentioned above.
While I'm sure there's room for improvement, I believe a system like this one would be a great addition to the game. It would bring back the option to play a criminal other than a murdering barbarian, make safepalis only slightly less safe -risking a few items, not lives or lots of progress-, and give a real reason to build brick walls again.
I hope you'll support the idea. Constructive criticism is welcomed.