Jenno wrote:Stealing overpowered cash shop items from noobs.
Not a direct analogy because of how differently Haven "learning points" and Salem "proficiency" work, but imagine that "Murder" skill costs one million LP and cash shop sells a consumable item that unlocks it for any character that uses it. Not only that, killing anyone without that skill is (nearly?) impossible (unless they're "scented?") and anyone with that skill can guarantee a kill on KOd player as long as they can finish a 10-second channeled ability uninterrupted.
To play Devil's Advocate, Jorb and Loftar were working with a publisher (Paradox Interactive) when it came to developing Salem. The amount and intensity of micro-transactions may have been mandated by them.
Also one of the hype features of the latest fresh Salem server was that they literally removed all the cash shop items. They still sold the in-game "silver coins" though. (Claims consumed them and NPCs in the Capital traded with them.)