Cower and Cry: a maneuver given to all freshspawn characters.
When you obtain any kind of red defense (except perhaps Flex since it sucks. buff my boy Flex...) you lose Cower and Cry.

Having a separate PvP and PvE deck that the game automatically switched to during a respective encounter would help since this could be part of the default PvP build.
But yeah, i like the idea that oppressive/cornering attacks and defenses are these powerful, sought after combat movesets, and that you don't start with the ability to attack with or defend against it, but being a sitting duck against players who grind for it on day 1 or 2 is pretty lame IMO.
I also like the idea that you have to work toward becoming powerful enough to not "cower and cry" in combat.

