Persistent Pay to Play PVE Wolrd:

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Persistent Pay to Play PVE Wolrd:

Postby Schwarzvald » Sat Dec 06, 2025 5:55 am

You wanted to try it years ago, and people are ready for it today. You've proven you can run multiple servers, and every steam review/online interview thinks this is a great game "but" dislikes the ability to lose everything. Time to rebrand and become a multiplayer survival sim.

Keep the free to play as is and PVP, continue developing as you are, but offer steam/other players a choice on character creation to choose between pvp and pve worlds. every single successful MMO has this formula. You're doing yourself no favors, give people what they want. I'll argue any point to the contrary, especially from maladaptive goofy people.

Give us a PvE world only silver subs 6+ months can access.

If players want to argue "u'll b griefed!!!" at least they paid the devs a silver sub to do it!
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Re: Persistent Pay to Play PVE Wolrd:

Postby magnet » Sat Dec 06, 2025 5:57 am

silence
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Re: Persistent Pay to Play PVE Wolrd:

Postby Schwarzvald » Sat Dec 06, 2025 5:58 am

magnet wrote:silence
This is something that only exists in your mind, bud.
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Re: Persistent Pay to Play PVE Wolrd:

Postby RebelGiarcus » Sat Dec 06, 2025 5:58 am

shut it
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Re: Persistent Pay to Play PVE Wolrd:

Postby CunningGodOfDeath » Sat Dec 06, 2025 5:59 am

Schwarzvald wrote:
magnet wrote:silence
This is something that only exists in your mind, bud.


forgive me for being off topic but this is a nonsensical roast and you're a massive loser.
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Re: Persistent Pay to Play PVE Wolrd:

Postby Schwarzvald » Sat Dec 06, 2025 6:04 am

CunningGodOfDeath wrote:
Schwarzvald wrote:
magnet wrote:silence
This is something that only exists in your mind, bud.


forgive me for being off topic but this is a nonsensical roast and you're a massive loser.
Feel better about projecting what your friends and family consistently say to you?
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Re: Persistent Pay to Play PVE Wolrd:

Postby Schwarzvald » Sat Dec 06, 2025 6:05 am

Anyone that posts below me has had their parents walk into their vicinity and release an audible disappointed sigh.

Unless topic relevant. PvE is King

I've actively defended this concept in other topics and am willing to do so again, plus expand.
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Re: Persistent Pay to Play PVE Wolrd:

Postby Sevenless » Sat Dec 06, 2025 9:24 am

PvE building/crafting games exist enough for me to know the problem: The devs will not moderate this and the game is designed to "let pvp sort things out if there's disagreements". How do you deal with someone claiming clay spots and making them private? Or quest givers, roads, swamps? PvE does not mean players can't hurt each other, it just means whoever punches first is the only one who ever gets to punch.

Games like Wurm have gotten around this with heavy player GM or dev moderation. Not viable for a game where the devs only talk to us 1-2 months of the year. Fundamentally this request would require a significant overhaul on multiple systems to make them griefer/pissed off neighbour resistant, and even then it would still be a drama fest unless the world is so large it's singleplayer.

Also: lol at "every single successful mmo has a pve shard". There are plenty of successful MMOs which do not offer PvE servers. Albion online, EVE online, Foxhole to name a few.
Last edited by Sevenless on Sat Dec 06, 2025 9:31 am, edited 1 time in total.
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Re: Persistent Pay to Play PVE Wolrd:

Postby Schwarzvald » Sat Dec 06, 2025 9:29 am

Sevenless wrote:PvE building/crafting games exist enough for me to know the problem: The devs will not moderate this and the game is designed to "let pvp sort things out if there's disagreements". How do you deal with someone claiming clay spots and making them private? Or quest givers, roads, swamps? PvE does not mean players can't hurt each other, it just means whoever punches first is the only one who ever gets to punch.

Games like Wurm have gotten around this with heavy player GM or dev moderation. Not viable for a game where the devs only talk to us 1-2 months of the year.
Single continent (they've proven they can have you spawn at specific ones) that's PvE while making every node on the island hardcapped. Nobody can attack a player on that island, but every resource is capped at q10. You can stay there indefinitely, but if you want to progress you have to venture outside of the safe zone/island to scavenge resources. Easy implementation to the current PVP whilst doing nothing but enabling a toggle really. PvPers could camp the borders of the PvE island and target those looking for supplies. It could be "fun".
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Re: Persistent Pay to Play PVE Wolrd:

Postby Sevenless » Sat Dec 06, 2025 9:32 am

Schwarzvald wrote:
Sevenless wrote:PvE building/crafting games exist enough for me to know the problem: The devs will not moderate this and the game is designed to "let pvp sort things out if there's disagreements". How do you deal with someone claiming clay spots and making them private? Or quest givers, roads, swamps? PvE does not mean players can't hurt each other, it just means whoever punches first is the only one who ever gets to punch.

Games like Wurm have gotten around this with heavy player GM or dev moderation. Not viable for a game where the devs only talk to us 1-2 months of the year.
Single continent (they've proven they can have you spawn at specific ones) that's PvE while making every node on the island hardcapped. Nobody can attack a player on that island, but every resource is capped at q10. You can stay there indefinitely, but if you want to progress you have to venture outside of the safe zone/island to scavenge resources. Easy implementation to the current PVP whilst doing nothing but enabling a toggle really. PvPers could camp the borders of the PvE island and target those looking for supplies. It could be "fun".


Deep world is already PvE, barely anyone plays that and you can actually increase quality.

Ripping quality grind and PvP out of haven gives you something approaching a tech demo at that point.
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