Revert GFTJ nerf but make it require Knuckles.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Revert GFTJ nerf but make it require Knuckles.

Postby Luno » Wed Dec 10, 2025 5:16 am

I miss go for the jugular..
Now its useless.
The main reason it got nerfed, afaik, is that it made for a very shitty meta during early fights.
Would making it require hard metal fix the issue? since it would have to compete with bronze swords?
Thoughts?????
User avatar
Luno
 
Posts: 215
Joined: Fri Feb 04, 2022 3:10 pm

Re: Revert GFTJ nerf but make it require Knuckles.

Postby yym331 » Wed Dec 10, 2025 3:54 pm

I personally agree with this to some extent, but after discussing it thoroughly with many different players, the general conclusion we reached was: “Maybe it was over-nerfed, but it’s still better than before.”

Also, the issue isn’t really about Hard Metal. Abilities that can be used in a spammy way are usually disliked. And even though GFTJ has a high IP cost, in multi-target fights you gain so much IP that the move ended up being too strong for its cost. The devs originally intended Yield Ground to serve as the counterplay to Go for the Jugular, but it simply wasn’t as strong or practical as good Restoration abilities like Regain Composure.

On top of that, some players dislike high-penetration unarmed damage, others hate chip damage, and so on — there are many different perspectives. So it’s a pretty difficult issue overall.

If anything were to be reverted, Yield Ground would also need to be adjusted to keep things balanced.
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
User avatar
yym331
 
Posts: 142
Joined: Sat Aug 29, 2015 6:08 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Majestic-12 [Bot], Meta [Bot] and 14 guests