Terrain under used crossroads should change to dirt

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Terrain under used crossroads should change to dirt

Postby Razikus » Sun Dec 28, 2025 12:26 pm

Hello
Simple idea
Terrain under crossroads - depending on frequency of usage - should change to dirt

And naturally it should goes back to original when road is no longer used
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Re: Terrain under used crossroads should change to dirt

Postby Fostik » Sun Dec 28, 2025 2:24 pm

I like the idea
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Re: Terrain under used crossroads should change to dirt

Postby Audiosmurf » Sun Dec 28, 2025 5:04 pm

I think this should just happen in general if a tile sees [amount of steps] per day, decays from forest into grassland into a dirt path.
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Re: Terrain under used crossroads should change to dirt

Postby The_Blode » Sun Dec 28, 2025 6:11 pm

Audiosmurf wrote:I think this should just happen in general if a tile sees [amount of steps] per day, decays from forest into grassland into a dirt path.

as long as we don't get it wrong like that one animal crossing game and cause the whole world to be dirt
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Re: Terrain under used crossroads should change to dirt

Postby lordgrunt » Sun Dec 28, 2025 6:27 pm

as long as its outside claim, fine. but ultimately to what end, miniscule feature change of terrain between here and there, who cares? if you intend to create roads on the map, like those spawned with world, think of their shapes and how it would look like on main map. angly and sharp lines going from nowhere to nowhere, crossing in some places that would make swaths of land barren.

there are so many better things to focus on than this.
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Re: Terrain under used crossroads should change to dirt

Postby linkfanpc » Sun Dec 28, 2025 8:57 pm

lordgrunt wrote:but ultimately to what end, miniscule feature change of terrain between here and there, who cares?


dogshit opinion

+1 to anything that passively makes an area feel lived in by its inhabitants.
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